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<blockquote data-quote="Xael" data-source="post: 923499" data-attributes="member: 3579"><p>LazarusLong42: Yeah, sure. Bards are ok, they've got spells at least.</p><p></p><p>Uriel: There are no gray elves in the realms. Closest to them are maybe Sun elves (+2 int, -2 con, consider themselves the "best" elves)</p><p></p><p>Zhure: 32-point-point-buy. The feat is ok.</p><p></p><p>All the normal subraces in the realms (If something interests you, but you don’t have the book, ask me):</p><p></p><p><strong>Dwarves</strong>:</p><p></p><p>Arctic dwarves (+4 str, -2 dex, +2 con, -2 cha, immune to cold, level adjustment +2)</p><p>Gold dwarves (+2 con, -2 dex, +1 attack vs aberrations instead of goblinoids)</p><p>Gray dwarves (+2 con, -4 cha, loads of other abilities, comparable to drow in some ways, Level adjustment +2)</p><p>Shield dwarves (normal dwarves)</p><p>Urdunnir (Stone walk, stone shape, shape metal abilities, Level adjustment +4)</p><p>Wild dwarves (some special abilities)</p><p></p><p><strong>Elves</strong>:</p><p></p><p>Aquatic (as in MM I think, Level adjustment +1)</p><p>Avariel (+4 dex, -2 con, +2 int, +2 wis, wings, Level adjustment +3)</p><p>Drow (as in <em>Monster Manual</em>, but males have +2 cha also)</p><p>Moon elves (normal elves)</p><p>Sun elves (+2 int, -2 con)</p><p>Wild elves (as <em>Monster Manual</em>)</p><p>Wood elves (as <em>Monster Manual</em>)</p><p></p><p><strong>Gnomes</strong>:</p><p></p><p>Forest gnomes (some spell-like abilities, Level adjustment +1)</p><p>Deep gnomes (-2 str, +2 dex, +2 wis, -4 cha, loads of other abilities, Level adjustment +3)</p><p>Rock gnomes (normal gnomes)</p><p></p><p><strong>Halflings</strong>:</p><p></p><p>Ghostwise halflings (trade +1 to saving throws to the ability to communicate telepathically within 20 feet)</p><p>Lightfoor halflings (normal halflings)</p><p>Strongheart halflings (trade +1 to saving throws to extra feat at 1st level)</p><p></p><p><strong>Planetouched</strong>:</p><p></p><p>Air Genasi</p><p>Earth Genasi</p><p>Fire Genasi</p><p>Water Genasi</p><p>Tiefling</p><p>Some others</p></blockquote><p></p>
[QUOTE="Xael, post: 923499, member: 3579"] LazarusLong42: Yeah, sure. Bards are ok, they've got spells at least. Uriel: There are no gray elves in the realms. Closest to them are maybe Sun elves (+2 int, -2 con, consider themselves the "best" elves) Zhure: 32-point-point-buy. The feat is ok. All the normal subraces in the realms (If something interests you, but you don’t have the book, ask me): [B]Dwarves[/B]: Arctic dwarves (+4 str, -2 dex, +2 con, -2 cha, immune to cold, level adjustment +2) Gold dwarves (+2 con, -2 dex, +1 attack vs aberrations instead of goblinoids) Gray dwarves (+2 con, -4 cha, loads of other abilities, comparable to drow in some ways, Level adjustment +2) Shield dwarves (normal dwarves) Urdunnir (Stone walk, stone shape, shape metal abilities, Level adjustment +4) Wild dwarves (some special abilities) [B]Elves[/B]: Aquatic (as in MM I think, Level adjustment +1) Avariel (+4 dex, -2 con, +2 int, +2 wis, wings, Level adjustment +3) Drow (as in [I]Monster Manual[/I], but males have +2 cha also) Moon elves (normal elves) Sun elves (+2 int, -2 con) Wild elves (as [I]Monster Manual[/I]) Wood elves (as [I]Monster Manual[/I]) [B]Gnomes[/B]: Forest gnomes (some spell-like abilities, Level adjustment +1) Deep gnomes (-2 str, +2 dex, +2 wis, -4 cha, loads of other abilities, Level adjustment +3) Rock gnomes (normal gnomes) [B]Halflings[/B]: Ghostwise halflings (trade +1 to saving throws to the ability to communicate telepathically within 20 feet) Lightfoor halflings (normal halflings) Strongheart halflings (trade +1 to saving throws to extra feat at 1st level) [B]Planetouched[/B]: Air Genasi Earth Genasi Fire Genasi Water Genasi Tiefling Some others [/QUOTE]
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