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<blockquote data-quote="Jarval" data-source="post: 926499" data-attributes="member: 421"><p>My character so far. I'm still working on a name, and I've not bought all my equipment, but it should give you an idea of where I'm heading.</p><p></p><p><span style="font-size: 12px"><strong>Still working on a name...</strong></span></p><p><strong>Sun Elf Wizard 5/Elemental Savant 1, Chaotic Good</strong></p><p></p><p>STR 12 (+1)</p><p>DEX 14 (+2)</p><p>CON 10</p><p>INT 21 (+5) (includes stat point at 4th level and <em>+2 Headband of Intellect</em>)</p><p>WIS 14 (+2)</p><p>CHA 10</p><p></p><p></p><p><strong>Combat Stats:</strong></p><p>Base Attack Bonus: +2</p><p>Melee: +3 [+2 BAB, +1 STR]</p><p>Ranged: +4 [+2 BAB, +2 DEX]</p><p>Hit Points: 24 [4 x 6 (levels)]</p><p>Armor Class: 16 [10 + 2 (DEX) + 4 (<em>Mage Armor</em>)]</p><p>Initiative: +2 [+2 DEX]</p><p>Movement Rate: 30 feet</p><p></p><p><strong>Attacks per round:</strong></p><p><em>+1 Masterwork Mighty (+1) Longbow</em> (+5 to hit, 1d8+2 dmg)</p><p>or Longsword (+3 to hit, 1d8+1 dmg)</p><p>or Dagger (+3 to hit (melee) +4 to hit (thrown), 1d4+2 dmg)</p><p></p><p><strong>Weapons and Armor:</strong></p><p>Weapons: <em>+1 Masterwork Mighty (+1) Longbow</em> (1d8+2 dmg, Crit x3, Rng 110 ft)</p><p>Longsword (1d8 dmg, Crit 19-20/x2)</p><p>Dagger (1d4 dmg, Crit 19-20/x2, Rng 10 ft)</p><p></p><p></p><p><strong>Saving Throws:</strong></p><p>Fort: +1 [+1 base]</p><p>Ref: +3 [+1 base, +2 DEX]</p><p>Will: +8 [+6 base, +2 WIS]</p><p></p><p></p><p><strong>Feats:</strong></p><p>Scribe Scroll (Free for Wizard)</p><p>Spellcasting Prodigy (1st level feat)</p><p>Extend Spell (3rd level feat)</p><p>Energy Substitution (Electricity) (Bonus 5th level metamagic feat)</p><p>Eschew Materials (6th level feat)</p><p></p><p></p><p><strong>Skills:</strong></p><p>Concentration +9 (9 ranks)</p><p>Knowledge (Arcana) +14 (9 ranks, +5 INT)</p><p>Knowledge (The Planes) +14 (9 ranks, +5 INT)</p><p>Scry +9 (4 ranks, +5 INT)</p><p>Spellcraft +14 (9 ranks, +5 INT)</p><p>Tumble +7 (5 ranks, +2 DEX)</p><p>Wilderness Lore +4 (2 ranks, +2 WIS)</p><p></p><p></p><p><strong>Languages:</strong></p><p>Auran, Celestial, Common, Elven, Sylvan.</p><p></p><p></p><p><strong>Special Abilities:</strong></p><p>Elven Senses.</p><p>Immune to magical sleep effects.</p><p>+2 to save vs Enchantment spells.</p><p>Low-light vision.</p><p>Proficient with bows and the longsword.</p><p>+2 racial bonus on Listen, Search, and Spot checks.</p><p>Favour Class: Wizard.</p><p>Summon Familiar.</p><p>Elemental Transition (Electrial Resistance 5).</p><p></p><p></p><p><strong>Spells:</strong></p><p>Spells per day: 4/3+2/3+2/2+1</p><p>DCs: 15/16/17/18</p><p>Cantrips: Detect Magic, Mage Hand, Prestidigitation, Ray of Lightning.</p><p>Level 1: Comprehend Languages, Endure Elements, Lesser Electric Orb, Magic Missile (x2).</p><p>Level 2: Ionization (substituted Aganazzar's Scorcher), Extended Mage Armor, Invisibility, Enduring Electrical Charge (substituted Melf's Acid Arrow), Whispering Wind.</p><p>Level 3: Dispel Magic, Fly, Lightning Bolt.</p><p></p><p>Spellbook:</p><p>Cantrips: All</p><p>Level 1: Comprehend Languages, Endure Elements, Expeditious Retreat, Feather Fall, Lesser Electric Orb, Mage Armor, Magic Missile, Shocking Grasp, Summon Monster I.</p><p>Level 2: Aganazzar's Scorcher, Invisibility, Melf's Acid Arrow, Whispering Wind.</p><p>Level 3: Dispel Magic, Fly, Lightning Bolt, Summon Monster III.</p><p></p><p></p><p><strong>Equipment:</strong> (5655 gp still unspent)</p><p>Backpack:</p><p>- Spellbook</p><p>Scroll Organizer:</p><p>- 2 Scrolls of Endure Elements</p><p>- 2 Scrolls of Jump</p><p>- 4 Scrolls of Mage Armor</p><p>- 4 Scrolls of Magic Weapon</p><p>- 2 Scrolls of See Invisibility</p><p>- 2 Scrolls of Shield</p><p>- 2 Scrolls of Spider Climb</p><p>- 2 Scrolls of Tenser's Floating Disk</p><p>Wearing / Carrying:</p><p>- Explorer's Outfit</p><p>- <em>+1 Masterwork Mighty (+1) Longbow</em></p><p>- Longsword</p><p>- 20 Arrows</p><p>- 10 Masterwork arrows</p><p>- 2 Daggers</p><p>- Pouch (Spell Component)</p><p>- <em>+2 Headband of Intellect</em> (4000 gp)</p><p></p><p>Total Weight Carried: ? lb</p><p>Load: Light</p><p></p><p></p><p><strong>Current XP:</strong></p><p>Current: 15,000</p><p>Next Level: 22,000</p></blockquote><p></p>
[QUOTE="Jarval, post: 926499, member: 421"] My character so far. I'm still working on a name, and I've not bought all my equipment, but it should give you an idea of where I'm heading. [SIZE=3][b]Still working on a name...[/b][/SIZE] [b]Sun Elf Wizard 5/Elemental Savant 1, Chaotic Good[/b] STR 12 (+1) DEX 14 (+2) CON 10 INT 21 (+5) (includes stat point at 4th level and [i]+2 Headband of Intellect[/i]) WIS 14 (+2) CHA 10 [b]Combat Stats:[/b] Base Attack Bonus: +2 Melee: +3 [+2 BAB, +1 STR] Ranged: +4 [+2 BAB, +2 DEX] Hit Points: 24 [4 x 6 (levels)] Armor Class: 16 [10 + 2 (DEX) + 4 ([i]Mage Armor[/i])] Initiative: +2 [+2 DEX] Movement Rate: 30 feet [b]Attacks per round:[/b] [i]+1 Masterwork Mighty (+1) Longbow[/i] (+5 to hit, 1d8+2 dmg) or Longsword (+3 to hit, 1d8+1 dmg) or Dagger (+3 to hit (melee) +4 to hit (thrown), 1d4+2 dmg) [b]Weapons and Armor:[/b] Weapons: [i]+1 Masterwork Mighty (+1) Longbow[/i] (1d8+2 dmg, Crit x3, Rng 110 ft) Longsword (1d8 dmg, Crit 19-20/x2) Dagger (1d4 dmg, Crit 19-20/x2, Rng 10 ft) [b]Saving Throws:[/b] Fort: +1 [+1 base] Ref: +3 [+1 base, +2 DEX] Will: +8 [+6 base, +2 WIS] [b]Feats:[/b] Scribe Scroll (Free for Wizard) Spellcasting Prodigy (1st level feat) Extend Spell (3rd level feat) Energy Substitution (Electricity) (Bonus 5th level metamagic feat) Eschew Materials (6th level feat) [b]Skills:[/b] Concentration +9 (9 ranks) Knowledge (Arcana) +14 (9 ranks, +5 INT) Knowledge (The Planes) +14 (9 ranks, +5 INT) Scry +9 (4 ranks, +5 INT) Spellcraft +14 (9 ranks, +5 INT) Tumble +7 (5 ranks, +2 DEX) Wilderness Lore +4 (2 ranks, +2 WIS) [b]Languages:[/b] Auran, Celestial, Common, Elven, Sylvan. [b]Special Abilities:[/b] Elven Senses. Immune to magical sleep effects. +2 to save vs Enchantment spells. Low-light vision. Proficient with bows and the longsword. +2 racial bonus on Listen, Search, and Spot checks. Favour Class: Wizard. Summon Familiar. Elemental Transition (Electrial Resistance 5). [b]Spells:[/b] Spells per day: 4/3+2/3+2/2+1 DCs: 15/16/17/18 Cantrips: Detect Magic, Mage Hand, Prestidigitation, Ray of Lightning. Level 1: Comprehend Languages, Endure Elements, Lesser Electric Orb, Magic Missile (x2). Level 2: Ionization (substituted Aganazzar's Scorcher), Extended Mage Armor, Invisibility, Enduring Electrical Charge (substituted Melf's Acid Arrow), Whispering Wind. Level 3: Dispel Magic, Fly, Lightning Bolt. Spellbook: Cantrips: All Level 1: Comprehend Languages, Endure Elements, Expeditious Retreat, Feather Fall, Lesser Electric Orb, Mage Armor, Magic Missile, Shocking Grasp, Summon Monster I. Level 2: Aganazzar's Scorcher, Invisibility, Melf's Acid Arrow, Whispering Wind. Level 3: Dispel Magic, Fly, Lightning Bolt, Summon Monster III. [b]Equipment:[/b] (5655 gp still unspent) Backpack: - Spellbook Scroll Organizer: - 2 Scrolls of Endure Elements - 2 Scrolls of Jump - 4 Scrolls of Mage Armor - 4 Scrolls of Magic Weapon - 2 Scrolls of See Invisibility - 2 Scrolls of Shield - 2 Scrolls of Spider Climb - 2 Scrolls of Tenser's Floating Disk Wearing / Carrying: - Explorer's Outfit - [i]+1 Masterwork Mighty (+1) Longbow[/i] - Longsword - 20 Arrows - 10 Masterwork arrows - 2 Daggers - Pouch (Spell Component) - [i]+2 Headband of Intellect[/i] (4000 gp) Total Weight Carried: ? lb Load: Light [b]Current XP:[/b] Current: 15,000 Next Level: 22,000 [/QUOTE]
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