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<blockquote data-quote="shaff" data-source="post: 927138" data-attributes="member: 12259"><p>Armel Casteer</p><p>lvl 6 wizard</p><p>Human (male)</p><p>Nuetral Good</p><p>Exp: 15,000</p><p>Next level: 21,000</p><p></p><p>Age: 23, weight: 155 lbs., Height: 5' 7"</p><p>Brown hair, green eyes, finely carved ivory earing in left ear, signet ring on ring finger and another ring on the middle finger right next to it. Dressed in all black robes. I have a scar on the retna of the my right eye, which is just a red line up and down the center of my eye.</p><p></p><p></p><p>STR: 10 (+0)</p><p>DEX: 14 (+2)</p><p>CON: 14 (+2)</p><p>INT: 18 (+4) (i used the extra stat point here from being lvl 4)</p><p>WIS: 10 (+0)</p><p>CHA: 11 (+0)</p><p></p><p></p><p>AC: 14 (10, +2 from ring of protection, and +2 from dex bonus)</p><p>HP: 44</p><p>REF:+4</p><p>FORT:+6</p><p>WILL:+5</p><p>Initiative: +6 (improved initiative)</p><p></p><p>Racial traits:</p><p>1 extra feat at 1st level</p><p>4 extra skill points at level 1</p><p>1 extra skill point per level</p><p>Favored Multiclass: Any</p><p></p><p>Class Features:</p><p>Scribe Scroll</p><p>Wizard weapon proficiencies</p><p></p><p>Languages:</p><p>Celestial</p><p>common</p><p>Draconic</p><p>Dwarven</p><p>Elven</p><p></p><p>Feats:</p><p>spell focus: evocation</p><p>Leadership</p><p>scribe scroll</p><p>spell mastery (4)</p><p>spell penetration</p><p>extend spell</p><p></p><p>Skills:</p><p>bluff +4</p><p>concentration +9</p><p>Diplomacy +4</p><p>Knowledge, Arcana +13</p><p>Listen +3</p><p>Spellcraft +13</p><p>Move silently +2</p><p>Spot +5</p><p>search +6</p><p>Knowledge, History +5</p><p>Knowledge, Nobility +5</p><p></p><p>I added the skill s that i can use untrained, well at least the ones that i have bonuses in.</p><p></p><p></p><p>Items I am carrying:</p><p>Backpack</p><p>Bedroll</p><p>Scroll/Map case</p><p>Heavy Crossbow</p><p>Longsword</p><p>Manacles</p><p>Belt pouch</p><p>6 days rations</p><p>sack</p><p>spellbook</p><p>sunrod</p><p>tindertwig</p><p>2 full waterskins</p><p>10 crossbow bolts</p><p>1 potion of cure moderate wounds</p><p>2 potion of cure light wounds</p><p>1 potion of cure serious wounds</p><p></p><p>Items in the wagon:</p><p>Wagon</p><p>donkey</p><p>5 silvered bolts</p><p>10 crossbow bolts</p><p>Caltrops</p><p>2 scroll/map cases</p><p>14 days of animal feed</p><p>3 potion of cure mod wound</p><p>2 potion of cure serious wounds</p><p>3 potion of cure light wounds</p><p>8 days of trail rations</p><p>ring of protection +2</p><p>50' of silk rope</p><p>tent</p><p>tindertwig</p><p>a bottle of the finest wine</p><p></p><p>1104 gp and 1 sp left</p><p></p><p></p><p>Spells known: </p><p>1st level: Shield, Mage Armor, Comprehend Languages, Indentify, Magic Missles, Spider Climb, Unseen Servant, Endure Elements, and Change Self</p><p></p><p>2nd level: bull strength, endurance, cat's grace, and knock </p><p></p><p>3rd level: Dispel Magic, Fireball, Greater Magic Weapon, and Haste</p><p></p><p>spells prepared (saves):</p><p>o-level spells: </p><p>mage hand (none)</p><p>mending (will save of 14 negates)</p><p>light (none)</p><p>detect megic (none)</p><p></p><p>1st level spells:</p><p>mage armor (will save of 15 negates)</p><p>magic missle (none)</p><p>comprehend language (none)</p><p>shield (none)</p><p></p><p>2nd level spells:</p><p>bull strength (will save of 16 negates)</p><p>knock (none)</p><p>cat's grace (will save of 16 negates)</p><p>endurance (will save of 16 negates)</p><p></p><p>3rd level spells:</p><p>fireball (reflex save of 17, if successfull target only takes 1/2 damage)</p><p>fireball (reflex save of 17, if successfull target only takes 1/2 damage)</p><p>dispell magic</p><p></p><p>Familiar:</p><p>Mot (toad)</p><p>HD: 6</p><p>ac: 18</p><p>HP: 22</p><p>attack: +8</p><p>damage: -</p><p>speed: 5</p><p></p><p>Mot mostly stays in my inside pcoket, sometimes he ventures out when there is no danger around. And he comes out when he gets hungry.</p><p></p><p></p><p>_________________________________________________</p><p></p><p></p><p><u>My cohort</u> </p><p><strong>Tyrog</strong> </p><p>human (male)</p><p>barbarian 1/fighter 2</p><p>Nuetral Good</p><p>age 22, weight 239, height 6' 1"</p><p></p><p>stats:</p><p>STR: 17 (+3)</p><p>DEX: 12 (+1)</p><p>CON:14 (+2)</p><p>INT: 10 (+0)</p><p>CHA: 9 (-1)</p><p></p><p>HP: 32</p><p>AC: 19</p><p>REF: +1</p><p>FORT: +7</p><p>WILL: +0</p><p>INIT: +1</p><p></p><p>skills:</p><p>Intimidate: +4</p><p>Jump: +2</p><p>Listen: +8</p><p>spot+5</p><p>Wilderness lore: +2</p><p>intuit direction: +2</p><p></p><p>Languages:</p><p>common</p><p></p><p>Racial traits:</p><p>1 extra feat at 1st level</p><p>4 extra skill points at lvl 1</p><p>1 extra skill point per lvl</p><p>favored multiclass: any</p><p></p><p>Class features:</p><p>simple weapon proficiency</p><p>martial weapon proficiency: all</p><p>light, medium, and heavy armor proficiency</p><p>shield proficiency</p><p>rage (1 time per day)</p><p>fast movement</p><p></p><p>Feats:</p><p>alertness</p><p>cleave</p><p>weapon focus: greatsword</p><p>power attack</p><p>quick draw</p><p></p><p>attacks:</p><p>greatsword, +7 attack, 2d12+4 damage</p><p>Greataxe, +6 attack, 1d12+4 damage</p><p></p><p>Items being carried:</p><p>backpack</p><p>bedroll</p><p>caltrops</p><p>flint and steel</p><p>full plate</p><p>grappling hook</p><p>greatsword</p><p>manacles</p><p>5 days of rations</p><p>50' of silk rope</p><p>torch</p><p>traveler's outfit</p><p>2 full waterskins</p><p>whetstone</p><p>potion of bull's strength</p><p>potion of cure moderate</p><p>2 potion of cure light</p><p>potion of cure serious</p><p></p><p>items in the wagon:</p><p>1 potion of cure light</p><p>5 days of rations</p><p>greataxe</p><p></p><p>Money left: 392 gp, 8 sp, 7 cp</p></blockquote><p></p>
[QUOTE="shaff, post: 927138, member: 12259"] Armel Casteer lvl 6 wizard Human (male) Nuetral Good Exp: 15,000 Next level: 21,000 Age: 23, weight: 155 lbs., Height: 5' 7" Brown hair, green eyes, finely carved ivory earing in left ear, signet ring on ring finger and another ring on the middle finger right next to it. Dressed in all black robes. I have a scar on the retna of the my right eye, which is just a red line up and down the center of my eye. STR: 10 (+0) DEX: 14 (+2) CON: 14 (+2) INT: 18 (+4) (i used the extra stat point here from being lvl 4) WIS: 10 (+0) CHA: 11 (+0) AC: 14 (10, +2 from ring of protection, and +2 from dex bonus) HP: 44 REF:+4 FORT:+6 WILL:+5 Initiative: +6 (improved initiative) Racial traits: 1 extra feat at 1st level 4 extra skill points at level 1 1 extra skill point per level Favored Multiclass: Any Class Features: Scribe Scroll Wizard weapon proficiencies Languages: Celestial common Draconic Dwarven Elven Feats: spell focus: evocation Leadership scribe scroll spell mastery (4) spell penetration extend spell Skills: bluff +4 concentration +9 Diplomacy +4 Knowledge, Arcana +13 Listen +3 Spellcraft +13 Move silently +2 Spot +5 search +6 Knowledge, History +5 Knowledge, Nobility +5 I added the skill s that i can use untrained, well at least the ones that i have bonuses in. Items I am carrying: Backpack Bedroll Scroll/Map case Heavy Crossbow Longsword Manacles Belt pouch 6 days rations sack spellbook sunrod tindertwig 2 full waterskins 10 crossbow bolts 1 potion of cure moderate wounds 2 potion of cure light wounds 1 potion of cure serious wounds Items in the wagon: Wagon donkey 5 silvered bolts 10 crossbow bolts Caltrops 2 scroll/map cases 14 days of animal feed 3 potion of cure mod wound 2 potion of cure serious wounds 3 potion of cure light wounds 8 days of trail rations ring of protection +2 50' of silk rope tent tindertwig a bottle of the finest wine 1104 gp and 1 sp left Spells known: 1st level: Shield, Mage Armor, Comprehend Languages, Indentify, Magic Missles, Spider Climb, Unseen Servant, Endure Elements, and Change Self 2nd level: bull strength, endurance, cat's grace, and knock 3rd level: Dispel Magic, Fireball, Greater Magic Weapon, and Haste spells prepared (saves): o-level spells: mage hand (none) mending (will save of 14 negates) light (none) detect megic (none) 1st level spells: mage armor (will save of 15 negates) magic missle (none) comprehend language (none) shield (none) 2nd level spells: bull strength (will save of 16 negates) knock (none) cat's grace (will save of 16 negates) endurance (will save of 16 negates) 3rd level spells: fireball (reflex save of 17, if successfull target only takes 1/2 damage) fireball (reflex save of 17, if successfull target only takes 1/2 damage) dispell magic Familiar: Mot (toad) HD: 6 ac: 18 HP: 22 attack: +8 damage: - speed: 5 Mot mostly stays in my inside pcoket, sometimes he ventures out when there is no danger around. And he comes out when he gets hungry. _________________________________________________ [U]My cohort[/U] [B]Tyrog[/B] human (male) barbarian 1/fighter 2 Nuetral Good age 22, weight 239, height 6' 1" stats: STR: 17 (+3) DEX: 12 (+1) CON:14 (+2) INT: 10 (+0) CHA: 9 (-1) HP: 32 AC: 19 REF: +1 FORT: +7 WILL: +0 INIT: +1 skills: Intimidate: +4 Jump: +2 Listen: +8 spot+5 Wilderness lore: +2 intuit direction: +2 Languages: common Racial traits: 1 extra feat at 1st level 4 extra skill points at lvl 1 1 extra skill point per lvl favored multiclass: any Class features: simple weapon proficiency martial weapon proficiency: all light, medium, and heavy armor proficiency shield proficiency rage (1 time per day) fast movement Feats: alertness cleave weapon focus: greatsword power attack quick draw attacks: greatsword, +7 attack, 2d12+4 damage Greataxe, +6 attack, 1d12+4 damage Items being carried: backpack bedroll caltrops flint and steel full plate grappling hook greatsword manacles 5 days of rations 50' of silk rope torch traveler's outfit 2 full waterskins whetstone potion of bull's strength potion of cure moderate 2 potion of cure light potion of cure serious items in the wagon: 1 potion of cure light 5 days of rations greataxe Money left: 392 gp, 8 sp, 7 cp [/QUOTE]
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