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Arcane Might Part 1: The Search for Home (Still running)
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<blockquote data-quote="Xael" data-source="post: 958101" data-attributes="member: 3579"><p><strong>Lugash & Lugash:</strong></p><p></p><p>The priests turn towards you, and the one with symbol of Helm in his robes (and a holy symbol hanging from his neck) speaks. "<span style="color: silver">That would depend I quess. Would you be looking the paladin in the particular meaning of the word, or more of a metaphor of it?</span>" The man is middle-aged, has a fine, trimmed beard, and a friendly-like voice.</p><p></p><p><strong>Beleril, Kurik, Serei:</strong></p><p></p><p>The gnome nods to each of you. "<span style="color: royalblue">That would be Mr. Saevel I think. I think he's in the basement. Follow me please.</span>" After that he starts walking towards a door to your left. You (I assume you do) follow the gnome through the door, and to downstairs, where you come to a door. The gnome knocks on the door and opens it. "<span style="color: royalblue">Saevel. There are people here, who want to speak with you.</span>" When you enter the room, which seems like just a normal room used for living, you can see a youngish half-elf sitting at a table, reading a book. He's dressed casually in red and green, and turns his gaze from the book to you. "<span style="color: limegreen">How might I be of assistance?</span></p><p></p><p><strong>Armel & Tyrog:</strong></p><p></p><p>The room is a small office room with a desk, shelves and miscellaneous stuff, all kinds of papers scattered in everywhere. The man sitting behind the desk is young, and seemingly bored. "<span style="color: sandybrown">You can find warrants one room left of here. I can open the door if you wish, but there's so many warrants there that one could probably spend a month going through them all. Somebody evil? With a fortress? Oh my, uhh... I can only think of some bandits living in the mountains Northwest of here. We don't really arrange the warrants the way that fortresses would matter. Are you bounty hunters or something?</span>"</p><p></p><p><strong>Those at the Inn:</strong> </p><p></p><p>Randal speaks again, after sipping his wine. "<span style="color: crimson">The only problem with this is, that we haven't actually <strong>seen</strong> Malark's mansion or whatever. But we're sure it's there, Malark's servants visit Waterdeep occasionally. But they haven't told us anything. And as I said, we can probably afford to leave his home to be used as your mage guild. It should be a start for you at least, if you don't mind it being a little farther from civilization.</span>"</p><p></p><p></p><p></p><p>OOC: Gahh. Ready. What did I forget this time?</p></blockquote><p></p>
[QUOTE="Xael, post: 958101, member: 3579"] [B]Lugash & Lugash:[/B] The priests turn towards you, and the one with symbol of Helm in his robes (and a holy symbol hanging from his neck) speaks. "[COLOR=silver]That would depend I quess. Would you be looking the paladin in the particular meaning of the word, or more of a metaphor of it?[/COLOR]" The man is middle-aged, has a fine, trimmed beard, and a friendly-like voice. [B]Beleril, Kurik, Serei:[/B] The gnome nods to each of you. "[COLOR=royalblue]That would be Mr. Saevel I think. I think he's in the basement. Follow me please.[/COLOR]" After that he starts walking towards a door to your left. You (I assume you do) follow the gnome through the door, and to downstairs, where you come to a door. The gnome knocks on the door and opens it. "[COLOR=royalblue]Saevel. There are people here, who want to speak with you.[/COLOR]" When you enter the room, which seems like just a normal room used for living, you can see a youngish half-elf sitting at a table, reading a book. He's dressed casually in red and green, and turns his gaze from the book to you. "[COLOR=limegreen]How might I be of assistance?[/COLOR] [B]Armel & Tyrog:[/B] The room is a small office room with a desk, shelves and miscellaneous stuff, all kinds of papers scattered in everywhere. The man sitting behind the desk is young, and seemingly bored. "[COLOR=sandybrown]You can find warrants one room left of here. I can open the door if you wish, but there's so many warrants there that one could probably spend a month going through them all. Somebody evil? With a fortress? Oh my, uhh... I can only think of some bandits living in the mountains Northwest of here. We don't really arrange the warrants the way that fortresses would matter. Are you bounty hunters or something?[/COLOR]" [B]Those at the Inn:[/B] Randal speaks again, after sipping his wine. "[COLOR=crimson]The only problem with this is, that we haven't actually [B]seen[/B] Malark's mansion or whatever. But we're sure it's there, Malark's servants visit Waterdeep occasionally. But they haven't told us anything. And as I said, we can probably afford to leave his home to be used as your mage guild. It should be a start for you at least, if you don't mind it being a little farther from civilization.[/COLOR]" OOC: Gahh. Ready. What did I forget this time? [/QUOTE]
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