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Arcane Power Excerpt: Rituals
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<blockquote data-quote="WalterKovacs" data-source="post: 4713163" data-attributes="member: 63763"><p>It's not a feat. There are just some rituals that can have their duration increased by spending healing surges (and I do recall seeing the "year and a day to make it permanent" clause before as well). They likely would not make a feat that makes that apply to all rituals, as it seems like something they'd want to decide on a ritual by ritual basis whether they want that property.</p><p> </p><p>There are some ways to reduce costs to all rituals, but they are at the epic tier. There is the Epic Destiny from the Epic Faerun article in dragon 367 which allows an epic level eladrin or elf (or half-elf) wizard to 1/2 the costs of their rituals. There is also the ritualist's ring in the adventurers vault (level 24) that as a daily power halves the time, and, if used after a milestone, also halves the component cost, in addition to giving a straight bonus to ritual skill checks.</p><p> </p><p>In terms of the special focus items, the existing ones are at least combining multiple things into a single value, ussualy working as the necessary focus, giving a bonus to the ritual and being able to, once per day, let the ritual be free. Other items have a practical use, but can also use up their daily power to make a ritual free (like dust of disenchantment, lens of reading, etc). A one time investment that allows for using rituals cheaply over time is good. [Again, it's hard to have an item that can make any ritual costless or cheap, as some rituals need to have a high cost, like the creation of magical items or bringing people back from the dead, etc. Halving all costs is fine, since rituals will still scale, while cutting the cost completely benefits the expensive ones too much. Perhaps a "if the value is X or less". Or perhaps items with a short duration (as opposed to "permanent/immediate" rituals like item creation/raise dead).</p><p> </p><p>While it would be nice for <em>some</em> rituals to be cheaper and quicker, not all rituals should be that way, so any "all rituals" feat or item would need to factor not only existing rituals but potential future rituals, in keeping balance.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4713163, member: 63763"] It's not a feat. There are just some rituals that can have their duration increased by spending healing surges (and I do recall seeing the "year and a day to make it permanent" clause before as well). They likely would not make a feat that makes that apply to all rituals, as it seems like something they'd want to decide on a ritual by ritual basis whether they want that property. There are some ways to reduce costs to all rituals, but they are at the epic tier. There is the Epic Destiny from the Epic Faerun article in dragon 367 which allows an epic level eladrin or elf (or half-elf) wizard to 1/2 the costs of their rituals. There is also the ritualist's ring in the adventurers vault (level 24) that as a daily power halves the time, and, if used after a milestone, also halves the component cost, in addition to giving a straight bonus to ritual skill checks. In terms of the special focus items, the existing ones are at least combining multiple things into a single value, ussualy working as the necessary focus, giving a bonus to the ritual and being able to, once per day, let the ritual be free. Other items have a practical use, but can also use up their daily power to make a ritual free (like dust of disenchantment, lens of reading, etc). A one time investment that allows for using rituals cheaply over time is good. [Again, it's hard to have an item that can make any ritual costless or cheap, as some rituals need to have a high cost, like the creation of magical items or bringing people back from the dead, etc. Halving all costs is fine, since rituals will still scale, while cutting the cost completely benefits the expensive ones too much. Perhaps a "if the value is X or less". Or perhaps items with a short duration (as opposed to "permanent/immediate" rituals like item creation/raise dead). While it would be nice for [i]some[/i] rituals to be cheaper and quicker, not all rituals should be that way, so any "all rituals" feat or item would need to factor not only existing rituals but potential future rituals, in keeping balance. [/QUOTE]
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