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Arcane Power Excerpt: Rituals
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<blockquote data-quote="Alaxk Knight of Galt" data-source="post: 4713446" data-attributes="member: 4129"><p>Two things:</p><p>1. 100 gold in my DnD game isn't the same as 100 gold in your DnD game.</p><p>I may be running a scrappy, every gold is rare type of game where the heroes are always hard up for cash. You may be running a game where the heroes are far wealthier then the suggest DMG wealth for that level. Are either games wrong, no. But in my game, ritual casters are punished where as in your game ritual casters have it easy.</p><p></p><p>2. The time it takes to cast rituals is way out of whack. </p><p>Casting times being a minimum of 10 minutes is crazy, especially for simple things. I'll go back to Wizard's Curtain (this is a good one to flog <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />). In 3.X, this would have easily been a level 1 spell with a casting time of a standard (or maybe a move) action. This effect probably would have lasted an hour a level. This would be an excellent spell for a wizard to gain a little privacy very fast.</p><p></p><p>In 4E though, it just becomes silly. Want some fast privacy, you'd probably be better off making stealth checks. They cost less and are effective immediately. Waiting around 10 minutes to get some privacy may not be reasonable in many cases.</p><p></p><p>----</p><p></p><p>There is an old maxim: fast, cheap, or high quality - you pick two. Rituals, sadly, end up on the slow and expensive side of this equation with quality determined entirely by the ritual and situation. If either problem existed by itself (rituals were fast to cast but cost a lot of money, or rituals were slow to cast but cheap), rituals would be fine. The double whammy of high cost and slow cast time makes them very unattractive for myself as a player.</p></blockquote><p></p>
[QUOTE="Alaxk Knight of Galt, post: 4713446, member: 4129"] Two things: 1. 100 gold in my DnD game isn't the same as 100 gold in your DnD game. I may be running a scrappy, every gold is rare type of game where the heroes are always hard up for cash. You may be running a game where the heroes are far wealthier then the suggest DMG wealth for that level. Are either games wrong, no. But in my game, ritual casters are punished where as in your game ritual casters have it easy. 2. The time it takes to cast rituals is way out of whack. Casting times being a minimum of 10 minutes is crazy, especially for simple things. I'll go back to Wizard's Curtain (this is a good one to flog :D). In 3.X, this would have easily been a level 1 spell with a casting time of a standard (or maybe a move) action. This effect probably would have lasted an hour a level. This would be an excellent spell for a wizard to gain a little privacy very fast. In 4E though, it just becomes silly. Want some fast privacy, you'd probably be better off making stealth checks. They cost less and are effective immediately. Waiting around 10 minutes to get some privacy may not be reasonable in many cases. ---- There is an old maxim: fast, cheap, or high quality - you pick two. Rituals, sadly, end up on the slow and expensive side of this equation with quality determined entirely by the ritual and situation. If either problem existed by itself (rituals were fast to cast but cost a lot of money, or rituals were slow to cast but cheap), rituals would be fine. The double whammy of high cost and slow cast time makes them very unattractive for myself as a player. [/QUOTE]
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