Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Arcane Power Excerpt: Rituals
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Alaxk Knight of Galt" data-source="post: 4713520" data-attributes="member: 4129"><p>I think a valid question is "should the game system assume the wealth of the characters at level X?"</p><p></p><p>If your answer is yes, then gold cost for class features seems reasonable.</p><p>If your answer is no, then gold cost for class features seems unreasonable.</p><p></p><p>The game system trying to micromanage the wealth of the party at any given level is really rough in a game where the DM designs and runs the adventures. 4E tries to manage everything about a character's stats; hit points, attribute (with point buy), attack bonus, healing surge, +X magic items, armor class, defenses, etc. All of those are rolled into the class / level mechanic of the game. The game system then makes assumptions based upon those universal numbers. Unless you pass out X gold per level, I don't think the game system should be making assumptions on player wealth per level. Especially if the game system is going to tie a class feature into it.</p></blockquote><p></p>
[QUOTE="Alaxk Knight of Galt, post: 4713520, member: 4129"] I think a valid question is "should the game system assume the wealth of the characters at level X?" If your answer is yes, then gold cost for class features seems reasonable. If your answer is no, then gold cost for class features seems unreasonable. The game system trying to micromanage the wealth of the party at any given level is really rough in a game where the DM designs and runs the adventures. 4E tries to manage everything about a character's stats; hit points, attribute (with point buy), attack bonus, healing surge, +X magic items, armor class, defenses, etc. All of those are rolled into the class / level mechanic of the game. The game system then makes assumptions based upon those universal numbers. Unless you pass out X gold per level, I don't think the game system should be making assumptions on player wealth per level. Especially if the game system is going to tie a class feature into it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Arcane Power Excerpt: Rituals
Top