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Arcane Power Excerpt: Rituals
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<blockquote data-quote="Plane Sailing" data-source="post: 4714341" data-attributes="member: 114"><p>I'm afraid I completely disagree with you here.</p><p></p><p>Having all rituals being available as complexity 4 skill challenges still means that *at best* it would take 10 rounds to complete, probably more and with a good chance of the ritual failing completely. </p><p></p><p>This would give any PC with ritual casting interesting choices in combat without shortcutting combat at all.</p><p></p><p>It wouldn't shortcut other things (since skills to pick locks etc will still be normally an order of magnitude easier to use) while actually making exciting things possible.</p><p></p><p>e.g. "OMG, we are in a really tough fight well over our heads - wizard, get working on your teleport ritual to get us out of here"</p><p>"I'll try, but you're going to have to hold them off while I get it sorted out"</p><p>(14 rounds of tense activity occurs while wizard attempts to get the ritual sorted out, dividing his actions between the ritual and helping to oppose the bad guys and keeping out of the way, and perhaps they manage to escape by the skin of their teeth)</p><p></p><p>vs </p><p></p><p>"OMG, we are in a really tough fight well over our heads - wizard, get working on your teleport ritual to get us out of here"</p><p>"You must be kidding. It takes 10 minutes to create a linked portal. We've got to fight against the overwhelming odds until we die, because I can't do anything to get you out of here".</p><p></p><p>I know which one looks like most fun, with most options, without shutting off any options to me.</p><p></p><p>Can you give any concrete examples where a complexity 4 skill challenge would shortcut a fight? How long do you expect your fights to last?</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 4714341, member: 114"] I'm afraid I completely disagree with you here. Having all rituals being available as complexity 4 skill challenges still means that *at best* it would take 10 rounds to complete, probably more and with a good chance of the ritual failing completely. This would give any PC with ritual casting interesting choices in combat without shortcutting combat at all. It wouldn't shortcut other things (since skills to pick locks etc will still be normally an order of magnitude easier to use) while actually making exciting things possible. e.g. "OMG, we are in a really tough fight well over our heads - wizard, get working on your teleport ritual to get us out of here" "I'll try, but you're going to have to hold them off while I get it sorted out" (14 rounds of tense activity occurs while wizard attempts to get the ritual sorted out, dividing his actions between the ritual and helping to oppose the bad guys and keeping out of the way, and perhaps they manage to escape by the skin of their teeth) vs "OMG, we are in a really tough fight well over our heads - wizard, get working on your teleport ritual to get us out of here" "You must be kidding. It takes 10 minutes to create a linked portal. We've got to fight against the overwhelming odds until we die, because I can't do anything to get you out of here". I know which one looks like most fun, with most options, without shutting off any options to me. Can you give any concrete examples where a complexity 4 skill challenge would shortcut a fight? How long do you expect your fights to last? [/QUOTE]
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