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Arcane Power Excerpt: Rituals
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<blockquote data-quote="Jhaelen" data-source="post: 4714403" data-attributes="member: 46713"><p>After thinking about this I have to agree.</p><p>I'm less sure about this one. Imho, pricing in 4E is totally out of whack. The D&D economy never made much sense but in 4E it's really starting to strain believability. Since ritual costs have been chosen to make sense in comparison with the cost of magic items it's the prices for the latter that would have to be changed first.</p><p></p><p>I've already changed prices in 3E (using an exchange rate of 1:100 instead of 1:10 for the different coin types) since I don't like adventurers spending hundreds of thousands of gold pieces for (admittedly) powerful magic items. In 4E you get to spend such amounts for glorified healing potions! Inventing new fantastic materials (astral diamonds?) doesn't really solve the problem.</p><p></p><p>I'd really like to see a different system that results in more believable prices.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 4714403, member: 46713"] After thinking about this I have to agree. I'm less sure about this one. Imho, pricing in 4E is totally out of whack. The D&D economy never made much sense but in 4E it's really starting to strain believability. Since ritual costs have been chosen to make sense in comparison with the cost of magic items it's the prices for the latter that would have to be changed first. I've already changed prices in 3E (using an exchange rate of 1:100 instead of 1:10 for the different coin types) since I don't like adventurers spending hundreds of thousands of gold pieces for (admittedly) powerful magic items. In 4E you get to spend such amounts for glorified healing potions! Inventing new fantastic materials (astral diamonds?) doesn't really solve the problem. I'd really like to see a different system that results in more believable prices. [/QUOTE]
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Arcane Power Excerpt: Rituals
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