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*Pathfinder & Starfinder
Arcane Power excerpt: Summoning
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<blockquote data-quote="WalterKovacs" data-source="post: 4731805" data-attributes="member: 63763"><p>The summoner will want a good con for (a) more surges (b) better HP which also improves the summoned creature (c) if they use the staff of defense, they will improve the AC of their summoned creatures and (d) at least some of the summoning power involve con as a secondary so it gives them additional bonuses as a result.</p><p> </p><p>If you summon the creature and it gets laid out, the wizard basically takes 1 surge to absorb at least twice their surge value (probably more since the killing blow is probably not going to be for exactly enough) in damage, which otherwise would have been dealt to another party member. At say level 1, it would be something like 12 or more damage absorbed, which is probably 2 hits from most nasty monsters, which should be saving an ally from losing a surge or more worth of damage, which someone would have to spend a limited resource (potion, healing word or second wind) to spend that surge during the combat. And that is the 'worse case scenario' of the summoned creature being killed in a single round. Otherwise you'd get a chance to attack with it once or twice, and dismiss it before it is killed (which would mean absorbing a chunk of damage without anyone in the party suffering).</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4731805, member: 63763"] The summoner will want a good con for (a) more surges (b) better HP which also improves the summoned creature (c) if they use the staff of defense, they will improve the AC of their summoned creatures and (d) at least some of the summoning power involve con as a secondary so it gives them additional bonuses as a result. If you summon the creature and it gets laid out, the wizard basically takes 1 surge to absorb at least twice their surge value (probably more since the killing blow is probably not going to be for exactly enough) in damage, which otherwise would have been dealt to another party member. At say level 1, it would be something like 12 or more damage absorbed, which is probably 2 hits from most nasty monsters, which should be saving an ally from losing a surge or more worth of damage, which someone would have to spend a limited resource (potion, healing word or second wind) to spend that surge during the combat. And that is the 'worse case scenario' of the summoned creature being killed in a single round. Otherwise you'd get a chance to attack with it once or twice, and dismiss it before it is killed (which would mean absorbing a chunk of damage without anyone in the party suffering). [/QUOTE]
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Arcane Power excerpt: Summoning
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