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*Pathfinder & Starfinder
Arcane Power excerpt: Summoning
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<blockquote data-quote="Rachel" data-source="post: 5099393" data-attributes="member: 88033"><p>I think I would prefer summons that worked like this:</p><p> </p><p>1) Encounter & Dailies where you select a pre-existing monster (the higher the lvl, the more powerful) that is <em>*autonomous*.</em> It follows simple commands issued via free (or perhaps minor) actions from it's summoner.</p><p> </p><p>2) A <em>*control*</em> roll must be made at summoning. Success makes it an ally to you and your companions, failure the opposite (it is hostile).</p><p> </p><p>3) The stats of a particular summons are not determined by the caster's stats, but those do provide bonuses or penalties to it. </p><p> </p><p>4) You may only have a single summons active at any one time, and if that summons is killed it's summoner takes a reasonable penalty, such as the healing surge loss. But it could be other things, such as being dazed/stunned by the monster's loss.</p><p> </p><p>5) While a summoned monster is active, it's summoner takes penalties of some sort indicative of their need to keep active <em>*control*</em> of the monster. Action loss could be involved, or negative modifiers to most actions. This is just illustrating the will and concentration required to keep the summoned monster <em>"bound".</em></p><p> </p><p>6) Additional spell powers which can enhance/alter the summoned monster as well as some fun <em>Utility</em> spells.</p><p> </p><p>7) In essence, you will be picking which monsters from a selection of choices at different levels as you advance, leading to your own personal <em>*stable*</em> of monsters that you know how to summon. Fun!</p><p> </p><p>Just some ideas. I don't hate the Arcane Power iteration, just prefer this one. It does add an extra combatant to the field, but the feel is more classic summoner to me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Rachel, post: 5099393, member: 88033"] I think I would prefer summons that worked like this: 1) Encounter & Dailies where you select a pre-existing monster (the higher the lvl, the more powerful) that is [I]*autonomous*.[/I] It follows simple commands issued via free (or perhaps minor) actions from it's summoner. 2) A [I]*control*[/I] roll must be made at summoning. Success makes it an ally to you and your companions, failure the opposite (it is hostile). 3) The stats of a particular summons are not determined by the caster's stats, but those do provide bonuses or penalties to it. 4) You may only have a single summons active at any one time, and if that summons is killed it's summoner takes a reasonable penalty, such as the healing surge loss. But it could be other things, such as being dazed/stunned by the monster's loss. 5) While a summoned monster is active, it's summoner takes penalties of some sort indicative of their need to keep active [I]*control*[/I] of the monster. Action loss could be involved, or negative modifiers to most actions. This is just illustrating the will and concentration required to keep the summoned monster [I]"bound".[/I] 6) Additional spell powers which can enhance/alter the summoned monster as well as some fun [I]Utility[/I] spells. 7) In essence, you will be picking which monsters from a selection of choices at different levels as you advance, leading to your own personal [I]*stable*[/I] of monsters that you know how to summon. Fun! Just some ideas. I don't hate the Arcane Power iteration, just prefer this one. It does add an extra combatant to the field, but the feel is more classic summoner to me. :) [/QUOTE]
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Arcane Power excerpt: Summoning
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