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Arcane Power: How long before the pirated copy appears
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<blockquote data-quote="lutecius" data-source="post: 4779046" data-attributes="member: 60332"><p>Sure, and major companies tend to overstate the impact of piracy. The thing is, even if illegal downloads are probably partly responsible for the music industry losses, there is no reliable way to measure lost sales so it's conjecture on both sides.</p><p></p><p>Again, I don't think a week's delay will make a difference for pirates who want the book for free. Those who are willing to pay for it and want it as soon as possible will likely buy it on release day or have it preordered. </p><p></p><p>That would be like the music industry going back to vinyl exclusively because digital media are easier to copy. Not smart.</p><p></p><p>Piracy is not so much a cost as a risk factor. There are no quantifiable losses but it makes companies overcautious. They still produce "sure hits" but niche products are less likely to see the light of day.</p><p></p><p>But I agree that "solutions" like DRMs or pulling digital products only affect customers or would-be customers. Suits aren't that dissuasive either and tend to generate ill will (many pirates are customers and vice versa)</p><p></p><p>I'm sure the music industry will survive somehow. Same for rpgs, as long as there are gamers, that is.</p></blockquote><p></p>
[QUOTE="lutecius, post: 4779046, member: 60332"] Sure, and major companies tend to overstate the impact of piracy. The thing is, even if illegal downloads are probably partly responsible for the music industry losses, there is no reliable way to measure lost sales so it's conjecture on both sides. Again, I don't think a week's delay will make a difference for pirates who want the book for free. Those who are willing to pay for it and want it as soon as possible will likely buy it on release day or have it preordered. That would be like the music industry going back to vinyl exclusively because digital media are easier to copy. Not smart. Piracy is not so much a cost as a risk factor. There are no quantifiable losses but it makes companies overcautious. They still produce "sure hits" but niche products are less likely to see the light of day. But I agree that "solutions" like DRMs or pulling digital products only affect customers or would-be customers. Suits aren't that dissuasive either and tend to generate ill will (many pirates are customers and vice versa) I'm sure the music industry will survive somehow. Same for rpgs, as long as there are gamers, that is. [/QUOTE]
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