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Arcane Power II - ideascape
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<blockquote data-quote="Larrin" data-source="post: 7790514" data-attributes="member: 55816"><p>While the flavor is absolutely a fit for a warlock (they receive their spells from a patron via their familiar), the mechanical benefits of making them a warlock aren't really obvious to me. </p><p></p><p>If you simply made them a warlock, just a search and replace conversion of wizard to warlock and maybe Int becomes Cha on powers, this gives them access to warlock spells, warlock paragon paths, and warlock feats, none of which really make the witch, as it is currently written, better at being a witch. They're designed to be a wizard, drawing from wizard spells, feats and path, with a couple of thematic powers and skills and a familiar, and simply making them a warlock makes them a bit worse if anything.</p><p></p><p>What you'd need would be to start over keeping just a few things. You can probably adapt some of the coven benefits and keep the written AEDU powers, but the basic class abilities would need to be from scratch. Declare a pact, get a curse (cuz it's a witch!) that does controller effects, get a pact boon that enhances your controller powers when someone kills your cursee, maybe the coven powers can fit into your pact, maybe you get a skill based on pact, maybe you get a familiar that fits in with your curse and pact. In the end its going to be a 60-80% new class (not counting the powers which you might as well keep) whether you're still calling it a Witch or not. </p><p></p><p>So I think it would really take a full front-end overhaul of the class features to make the witch into a warlock class, if you want the change to be beneficial to the class. To the extent it would be a different class. But that's not a criticism of the idea, the witch isn't really much of a class as written, giving it a full overhaul and taking it into warlockdom just might be what it needs.</p></blockquote><p></p>
[QUOTE="Larrin, post: 7790514, member: 55816"] While the flavor is absolutely a fit for a warlock (they receive their spells from a patron via their familiar), the mechanical benefits of making them a warlock aren't really obvious to me. If you simply made them a warlock, just a search and replace conversion of wizard to warlock and maybe Int becomes Cha on powers, this gives them access to warlock spells, warlock paragon paths, and warlock feats, none of which really make the witch, as it is currently written, better at being a witch. They're designed to be a wizard, drawing from wizard spells, feats and path, with a couple of thematic powers and skills and a familiar, and simply making them a warlock makes them a bit worse if anything. What you'd need would be to start over keeping just a few things. You can probably adapt some of the coven benefits and keep the written AEDU powers, but the basic class abilities would need to be from scratch. Declare a pact, get a curse (cuz it's a witch!) that does controller effects, get a pact boon that enhances your controller powers when someone kills your cursee, maybe the coven powers can fit into your pact, maybe you get a skill based on pact, maybe you get a familiar that fits in with your curse and pact. In the end its going to be a 60-80% new class (not counting the powers which you might as well keep) whether you're still calling it a Witch or not. So I think it would really take a full front-end overhaul of the class features to make the witch into a warlock class, if you want the change to be beneficial to the class. To the extent it would be a different class. But that's not a criticism of the idea, the witch isn't really much of a class as written, giving it a full overhaul and taking it into warlockdom just might be what it needs. [/QUOTE]
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