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Arcane Power II - ideascape
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<blockquote data-quote="Garthanos" data-source="post: 7792740" data-attributes="member: 82504"><p>Ritual Casting possible ways of adjusting it</p><p><strong>Variable Casting Cost</strong> based on a skill roll so that skill in the rituals area is actually important not just being trained</p><p><strong>Adjusting the Casting cost</strong> low levels are cheaper with a somewhat faster rate of increase making them more attractive at low levels... make some of the lower level rituals with scaling benefits dependent on using higher costs. So at higher levels you still want to spend more on them Alarm which catches extra dimensional enemies needs to be a scaled version for instance.</p><p><strong>Channelling</strong> Allow Healing Surges to cast (a daily resource available to everyone.) </p><p><em><strong>Make disenchant and sales efficiency </strong></em>relative to your effective level vs the item <em>this functionally similar in some ways to rarity rules except the players in effect determine what is important to them and the payback for items sold is greater after you have in a sense achieved better contacts through levelling. </em></p><p><strong>Ritual Mastery Feat(s)</strong> to allow casting more rituals of kinds as though you were higher level.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7792740, member: 82504"] Ritual Casting possible ways of adjusting it [B]Variable Casting Cost[/B] based on a skill roll so that skill in the rituals area is actually important not just being trained [B]Adjusting the Casting cost[/B] low levels are cheaper with a somewhat faster rate of increase making them more attractive at low levels... make some of the lower level rituals with scaling benefits dependent on using higher costs. So at higher levels you still want to spend more on them Alarm which catches extra dimensional enemies needs to be a scaled version for instance. [B]Channelling[/B] Allow Healing Surges to cast (a daily resource available to everyone.) [I][B]Make disenchant and sales efficiency [/B][/I]relative to your effective level vs the item [I]this functionally similar in some ways to rarity rules except the players in effect determine what is important to them and the payback for items sold is greater after you have in a sense achieved better contacts through levelling. [/I] [B]Ritual Mastery Feat(s)[/B] to allow casting more rituals of kinds as though you were higher level. [/QUOTE]
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