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<blockquote data-quote="Garthanos" data-source="post: 7984006" data-attributes="member: 82504"><p>Ooooh striker?</p><p></p><p>I do like that we can throw strategic resources at issues but also petty cash needs to be obviously petty cash ..</p><p>There seems to be a low end understanding of money that permeates D&D ecosystems.</p><p> In real life really rich and famous actually have cheaper basic living costs to the point that basics are often free they can get luxury without real cost ... in many many eras modern included. The party dripping with expensive gear is dripping with fame too and the inns compete to get them to stay at their places for instance. Nobles call them to stay at the castle and in neither case are they paying. The gold rush economy that Gygax tried to apply is a really really narrow context.</p><p></p><p>Perhaps a wealth feat which gives a non-compounding daily resource access in civilized areas which gives even more for services rendered and one shot consumable goods and making some goods functionally free.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7984006, member: 82504"] Ooooh striker? I do like that we can throw strategic resources at issues but also petty cash needs to be obviously petty cash .. There seems to be a low end understanding of money that permeates D&D ecosystems. In real life really rich and famous actually have cheaper basic living costs to the point that basics are often free they can get luxury without real cost ... in many many eras modern included. The party dripping with expensive gear is dripping with fame too and the inns compete to get them to stay at their places for instance. Nobles call them to stay at the castle and in neither case are they paying. The gold rush economy that Gygax tried to apply is a really really narrow context. Perhaps a wealth feat which gives a non-compounding daily resource access in civilized areas which gives even more for services rendered and one shot consumable goods and making some goods functionally free. [/QUOTE]
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