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Arcane Power II - ideascape
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<blockquote data-quote="doctorbadwolf" data-source="post: 7986498" data-attributes="member: 6704184"><p>I’d also include stances and rites that are more utility focused, and this would share the mage’s spellbook related features.</p><p></p><p>Artificer - A couple new options would be an Alchemist subclass that looks a bit like the executioner, with a homunculus familiar that actually does stuff.</p><p></p><p>Or maybe add an Artificer daily power that creates a homunculus? Something.</p><p></p><p>A real arcane archer, possibly as a swordmage, or as a martial/arcane fighter or rogue. If it’s a rogue, give it arcane daily powers (Until end of encounter, all your ranged basic attacks gain XYZ), utility powers, and some weird stuff, like stances that change the damage type of your SA damage and give a rider on top of it.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7986498, member: 6704184"] I’d also include stances and rites that are more utility focused, and this would share the mage’s spellbook related features. Artificer - A couple new options would be an Alchemist subclass that looks a bit like the executioner, with a homunculus familiar that actually does stuff. Or maybe add an Artificer daily power that creates a homunculus? Something. A real arcane archer, possibly as a swordmage, or as a martial/arcane fighter or rogue. If it’s a rogue, give it arcane daily powers (Until end of encounter, all your ranged basic attacks gain XYZ), utility powers, and some weird stuff, like stances that change the damage type of your SA damage and give a rider on top of it. [/QUOTE]
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