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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
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*Pathfinder & Starfinder
Arcane Preparation or Craft Wand ?
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<blockquote data-quote="Li Shenron" data-source="post: 1638106" data-attributes="member: 1465"><p>That's exactly what I was thinking since your first post <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I am not very fond of Arcane Preparation since spontaneous casting is still the best feature of... ehm... spontaneous casters <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> but it makes sense once you have so many slots available. However, with Instant Metamagic you can get at least 1 quickened spell per day without selecting it in advance (if it's the same as in 3.0, you still use a +4 slot). With Arcane Preparation you can have more, but only if you choose them beforehand, not that this is completely bad however, since you can choose to quicken spells that you always use.</p><p></p><p>On the other hand, if I understand from this thread how MST works (which I don't know, is it in PGtF?), that it lets you freely add any metamagic you know to a spell cast from a wand/staff if you have the appropriate IC feat, only at the cost of more charges, that is a TOTAL BLAST! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> Do you actually have to craft the wand yourself, or does MST work on existing wands? That would be totally awesome.</p><p></p><p>Consider the cost: a wand has market price of 750 x SL x CL, so each charge costs 15 x SL x CL. If you were able (not sure, but that's just for comparison) to craft a wand with all its spells metamagicked, I am not sure but I think you also had to increase the CL. The result is that the cost per charge with MST is much lower! For example, a wand of quickened 1st-level spell would cost as much as 5th-level wand (if it was possible, again for comparison) that is 675 per charge; with MST you would use 5 charges from a 1st-level wand, that is 75 per charge.</p><p></p><p>If instead you would not need to increase the CL, the cost would be the same, and MST would just give you (1) the flexibility of choosing WHICH metamagic to apply, (2) the flexibility of choosing not to apply it, and (3) the opportunity to apply a mm that raises the spell over 4th-level. They are all very good IMHO <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I would definitely go that way!</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1638106, member: 1465"] That's exactly what I was thinking since your first post :) I am not very fond of Arcane Preparation since spontaneous casting is still the best feature of... ehm... spontaneous casters :uhoh: but it makes sense once you have so many slots available. However, with Instant Metamagic you can get at least 1 quickened spell per day without selecting it in advance (if it's the same as in 3.0, you still use a +4 slot). With Arcane Preparation you can have more, but only if you choose them beforehand, not that this is completely bad however, since you can choose to quicken spells that you always use. On the other hand, if I understand from this thread how MST works (which I don't know, is it in PGtF?), that it lets you freely add any metamagic you know to a spell cast from a wand/staff if you have the appropriate IC feat, only at the cost of more charges, that is a TOTAL BLAST! :eek: Do you actually have to craft the wand yourself, or does MST work on existing wands? That would be totally awesome. Consider the cost: a wand has market price of 750 x SL x CL, so each charge costs 15 x SL x CL. If you were able (not sure, but that's just for comparison) to craft a wand with all its spells metamagicked, I am not sure but I think you also had to increase the CL. The result is that the cost per charge with MST is much lower! For example, a wand of quickened 1st-level spell would cost as much as 5th-level wand (if it was possible, again for comparison) that is 675 per charge; with MST you would use 5 charges from a 1st-level wand, that is 75 per charge. If instead you would not need to increase the CL, the cost would be the same, and MST would just give you (1) the flexibility of choosing WHICH metamagic to apply, (2) the flexibility of choosing not to apply it, and (3) the opportunity to apply a mm that raises the spell over 4th-level. They are all very good IMHO :) I would definitely go that way! [/QUOTE]
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