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<blockquote data-quote="NotcZombie" data-source="post: 6423262" data-attributes="member: 6784790"><p>I've only DM'd a few campaigns so far (a total of 3), and all my party members always pick the same boring ass classes (fighter, rogue, cleric, etc.). To combat this, I have an idea for a Steam Punk campaign, but magic instead if steam. The goal is to get them to get out of their comfort zone, pick classes they would not normally pick, and create more unique characters. Some of the ideas I have are; rearranging skills (Ex. Thievery for picking locks would instead be an Arcane check), modifying some weapons and/or abilities to fit the universe.</p><p></p><p>I realize that some of this will be homebrew, but I don't want it to be so homebrew that it's stupid and becomes animu faggotry.</p><p></p><p>Any tips, suggestions, or criticism would be helpful and appreciated.</p></blockquote><p></p>
[QUOTE="NotcZombie, post: 6423262, member: 6784790"] I've only DM'd a few campaigns so far (a total of 3), and all my party members always pick the same boring ass classes (fighter, rogue, cleric, etc.). To combat this, I have an idea for a Steam Punk campaign, but magic instead if steam. The goal is to get them to get out of their comfort zone, pick classes they would not normally pick, and create more unique characters. Some of the ideas I have are; rearranging skills (Ex. Thievery for picking locks would instead be an Arcane check), modifying some weapons and/or abilities to fit the universe. I realize that some of this will be homebrew, but I don't want it to be so homebrew that it's stupid and becomes animu faggotry. Any tips, suggestions, or criticism would be helpful and appreciated. [/QUOTE]
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