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Arcane Riposte is Useless (Forked: The tragedy of 4th edition.)
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<blockquote data-quote="Victim" data-source="post: 4347119" data-attributes="member: 78"><p>I agree that it's pretty much worthless. Even with a high Dex, going against AC without any proficiency and weapon/implement bonuses is harsh, on an ability that's extremely situational in the first place. Honestly, the power could autohit and it still wouldn't make much difference for single classed wizards.</p><p></p><p>Battlemage in general seems weak. Battle Edge sucks too - it uses up your immediate action. Forceful Retort doesn't seem as good as the encounter's on Spellstorm or Blood Mage even with Arcane Reach. And without Arcane Reach... Arcane Rejuvenation seems okay, about on par with the other abilities. Closing Spell is nasty with its high potentional damage, variable element, and big area (even bigger with Resounding Thunder!), but both the Blood and Spellstorm Mages also have sweet 20 Dailies. Sure, Closing Spell can hit for 8d10, but Destructive Salutation packs ongoing damage and a stun and even stuns on a miss. </p><p></p><p>On the whole, it seems like the Blood Mage does more damage than the battlemage (ongoing damage, level 16 trick, blood pulse trick, bolstering blood) AND has superior control options. Maybe it's just the loser of the 3 big wizard paths (since Spiral's melee focus makes it sort of niche) next to the amazing Blood mage and good Spellstorm. But it does seem notably weak IMO, especially wizards normally aren't that great on pure damage stuff IMO. You'd think the path for making things explode would be one of the better ones to compensate.</p></blockquote><p></p>
[QUOTE="Victim, post: 4347119, member: 78"] I agree that it's pretty much worthless. Even with a high Dex, going against AC without any proficiency and weapon/implement bonuses is harsh, on an ability that's extremely situational in the first place. Honestly, the power could autohit and it still wouldn't make much difference for single classed wizards. Battlemage in general seems weak. Battle Edge sucks too - it uses up your immediate action. Forceful Retort doesn't seem as good as the encounter's on Spellstorm or Blood Mage even with Arcane Reach. And without Arcane Reach... Arcane Rejuvenation seems okay, about on par with the other abilities. Closing Spell is nasty with its high potentional damage, variable element, and big area (even bigger with Resounding Thunder!), but both the Blood and Spellstorm Mages also have sweet 20 Dailies. Sure, Closing Spell can hit for 8d10, but Destructive Salutation packs ongoing damage and a stun and even stuns on a miss. On the whole, it seems like the Blood Mage does more damage than the battlemage (ongoing damage, level 16 trick, blood pulse trick, bolstering blood) AND has superior control options. Maybe it's just the loser of the 3 big wizard paths (since Spiral's melee focus makes it sort of niche) next to the amazing Blood mage and good Spellstorm. But it does seem notably weak IMO, especially wizards normally aren't that great on pure damage stuff IMO. You'd think the path for making things explode would be one of the better ones to compensate. [/QUOTE]
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Arcane Riposte is Useless (Forked: The tragedy of 4th edition.)
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