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General Tabletop Discussion
*Dungeons & Dragons
Arcane Rules- What is your favorite "hidden" rule in 5e?
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<blockquote data-quote="EzekielRaiden" data-source="post: 6760420" data-attributes="member: 6790260"><p>Almost surely. The muddling up of what Wisdom means defensively, and what Charisma means defensively, is surely nothing new; but 5e's move to "every ability is a save" has made it much more obvious. Because, just as one example, it makes loads of sense that resisting magically-harmful mean words is the stat that governs your intuition and awareness of the world around you, and not the stat that "can represent a...commanding personality." My usual 5e gripes aside, I think 4e's choice to make the Will defense the higher of Cha or Wis was a much better tack, and in the incredibly unlikely event that I run 5e I would probably treat Wis and Cha saves as interchangeable (for Wis that's only a minor improvement, but it's a pretty major one for Cha). Might do the same for Str/Con, but not Dex/Int since it doesn't quite jive with me that being nimble and graceful gets you out of a <em>feeblemind</em>.</p><p></p><p>For the moment--since I haven't had much chance to actually test it, being too low-level and thus hypersquishy as a Bard--my favorite "hidden" rule is the Grapple+Prone combo. Had to have a conversation with my DM because he didn't believe that it interacts the way it does, essentially a Catch-22. When you add in Expertise (from Bard or Rogue), it's actually a half-decent way to be a melee "support" character, both locking down an enemy and granting Advantage to all attacks made against it.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6760420, member: 6790260"] Almost surely. The muddling up of what Wisdom means defensively, and what Charisma means defensively, is surely nothing new; but 5e's move to "every ability is a save" has made it much more obvious. Because, just as one example, it makes loads of sense that resisting magically-harmful mean words is the stat that governs your intuition and awareness of the world around you, and not the stat that "can represent a...commanding personality." My usual 5e gripes aside, I think 4e's choice to make the Will defense the higher of Cha or Wis was a much better tack, and in the incredibly unlikely event that I run 5e I would probably treat Wis and Cha saves as interchangeable (for Wis that's only a minor improvement, but it's a pretty major one for Cha). Might do the same for Str/Con, but not Dex/Int since it doesn't quite jive with me that being nimble and graceful gets you out of a [I]feeblemind[/I]. For the moment--since I haven't had much chance to actually test it, being too low-level and thus hypersquishy as a Bard--my favorite "hidden" rule is the Grapple+Prone combo. Had to have a conversation with my DM because he didn't believe that it interacts the way it does, essentially a Catch-22. When you add in Expertise (from Bard or Rogue), it's actually a half-decent way to be a melee "support" character, both locking down an enemy and granting Advantage to all attacks made against it. [/QUOTE]
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Arcane Rules- What is your favorite "hidden" rule in 5e?
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