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Arcane Slayer...? (or something?!)
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<blockquote data-quote="Iku Rex" data-source="post: 2640521" data-attributes="member: 752"><p>The basic arcane assasin type would be a Rog1/Wiz5/Ass1/ArcTrX</p><p></p><p>As an 11th level character you'll have +4d6 sneak attack, death attack, poison use, rogue skills and other rogue-ish abilities. At the same time you'll only be one spell level behind a regular wizard. </p><p></p><p>If you want something less like a regular assassin, some sort of Monk1/Sorcerer with the Ascetic Mage (CAdv) feat would be cool. You could stack up on buffs to create a super-powered monk, or pick a "master of shadows" themed spell list.</p><p></p><p>Go master transmogrifist (PrC, CArc) for a shape-shifting menace to society. </p><p></p><p>A pure wizard or sorcerer is also possible, with the right spells. </p><p>Some general advice...</p><p></p><p>You <em>can</em> use spells for your offense, but as a rule there's not that much point in sneaking up on someone only to start blasting away with fireballs. Melee is the way to go IMO. </p><p></p><p>Feats: </p><p>Power Attack - Make your hits count. Works well with <em>wraithstrike </em> (CAdv).</p><p>Arcane Strike - Asassins must be able to kill their target quickly. Works well with natural weapons.</p><p>Stilled/Silent Spell </p><p>Able Learner (Races of Destiny) - Lets you buy (or even max out, if you multi-class) some cheap sneaky skills, especially if the arcane component is Int-based. </p><p></p><p>I have quite a few suggestions for spells (the most important bit) but some better idea about what you have in mind would help. Does the character have a theme beyond "sulking about and focussing on spells and shadowy forces"? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Is he evil? Is it a published campaign setting, or DM homebrew? (I'm asking because a monk/sorcerer/shadow adept follower of Shar would be very appropriate in the Forgotten Realms.) How do you feel about a polymorph-based character?</p></blockquote><p></p>
[QUOTE="Iku Rex, post: 2640521, member: 752"] The basic arcane assasin type would be a Rog1/Wiz5/Ass1/ArcTrX As an 11th level character you'll have +4d6 sneak attack, death attack, poison use, rogue skills and other rogue-ish abilities. At the same time you'll only be one spell level behind a regular wizard. If you want something less like a regular assassin, some sort of Monk1/Sorcerer with the Ascetic Mage (CAdv) feat would be cool. You could stack up on buffs to create a super-powered monk, or pick a "master of shadows" themed spell list. Go master transmogrifist (PrC, CArc) for a shape-shifting menace to society. A pure wizard or sorcerer is also possible, with the right spells. Some general advice... You [i]can[/i] use spells for your offense, but as a rule there's not that much point in sneaking up on someone only to start blasting away with fireballs. Melee is the way to go IMO. Feats: Power Attack - Make your hits count. Works well with [I]wraithstrike [/I] (CAdv). Arcane Strike - Asassins must be able to kill their target quickly. Works well with natural weapons. Stilled/Silent Spell Able Learner (Races of Destiny) - Lets you buy (or even max out, if you multi-class) some cheap sneaky skills, especially if the arcane component is Int-based. I have quite a few suggestions for spells (the most important bit) but some better idea about what you have in mind would help. Does the character have a theme beyond "sulking about and focussing on spells and shadowy forces"? :) Is he evil? Is it a published campaign setting, or DM homebrew? (I'm asking because a monk/sorcerer/shadow adept follower of Shar would be very appropriate in the Forgotten Realms.) How do you feel about a polymorph-based character? [/QUOTE]
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