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*Pathfinder & Starfinder
Arcane Spell Failure - Is It Silly?
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<blockquote data-quote="Spatzimaus" data-source="post: 1132883" data-attributes="member: 3051"><p>Yes, lots, but that had nothing to do with the Somatic Failure part. We combined Wizard and Sorcerer into a single "Mage" class, removed the Bardic healing spells in exchange for weapon proficiencies, changed arcane magic to use both INT and CHA as prime stats (one for bonus spells KNOWN, the other for save DC)... it wasn't a minor change, and frankly I'm still not sure it was an improvement.</p><p></p><p>As for the homebrew, we're still finishing it; you could probably get something similar from the "Urban Arcana" d20Modern supplement. We're not ready to call it finished yet, but the basic idea:</p><p>There are six core classes, based on the d20Modern classes, one for each stat. It's not a direct translation; there's no "Defense Bonus" stat, and we're trying to make the whole Action Point thing go away.</p><p></p><p>Then, there are three "magic" classes, each of which is unlocked by a Feat. They're still "core classes", you just can't take them at level 1.</p><p>They are: Mutant (can do a small number of spell-like abilities at will, or have really pumped up stats; basically it's the Hero from 4CTF with some costs altered and a more exponential power curve), Wizard (a WIS-based caster very similar to the 3E casters), and Channeler (a drain-based caster; you can cast whatever you want, but the higher it is the more it'll hurt). Almost all PCs will want to be one of these three classes, just because they're more interesting than the more mundane stuff.</p><p></p><p>The part that's taking the longest is balancing the Channeler. Imagine a class that knows every spell, can refill its spell pool between combats, and could (theoretically) try to cast a level 9 spell at class level 1 (it'd almost definitely be fatal, but that's not the point). Not the easiest thing to balance. Maybe I should start a separate discussion thread for this class; it SHOULD be balanced with the 3E classes, so I suppose you could try inserting it into D&D directly...</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 1132883, member: 3051"] Yes, lots, but that had nothing to do with the Somatic Failure part. We combined Wizard and Sorcerer into a single "Mage" class, removed the Bardic healing spells in exchange for weapon proficiencies, changed arcane magic to use both INT and CHA as prime stats (one for bonus spells KNOWN, the other for save DC)... it wasn't a minor change, and frankly I'm still not sure it was an improvement. As for the homebrew, we're still finishing it; you could probably get something similar from the "Urban Arcana" d20Modern supplement. We're not ready to call it finished yet, but the basic idea: There are six core classes, based on the d20Modern classes, one for each stat. It's not a direct translation; there's no "Defense Bonus" stat, and we're trying to make the whole Action Point thing go away. Then, there are three "magic" classes, each of which is unlocked by a Feat. They're still "core classes", you just can't take them at level 1. They are: Mutant (can do a small number of spell-like abilities at will, or have really pumped up stats; basically it's the Hero from 4CTF with some costs altered and a more exponential power curve), Wizard (a WIS-based caster very similar to the 3E casters), and Channeler (a drain-based caster; you can cast whatever you want, but the higher it is the more it'll hurt). Almost all PCs will want to be one of these three classes, just because they're more interesting than the more mundane stuff. The part that's taking the longest is balancing the Channeler. Imagine a class that knows every spell, can refill its spell pool between combats, and could (theoretically) try to cast a level 9 spell at class level 1 (it'd almost definitely be fatal, but that's not the point). Not the easiest thing to balance. Maybe I should start a separate discussion thread for this class; it SHOULD be balanced with the 3E classes, so I suppose you could try inserting it into D&D directly... [/QUOTE]
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