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Arcane Spell Failure - Is It Silly?
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<blockquote data-quote="Terath Ninir" data-source="post: 1265251" data-attributes="member: 47"><p>You are a Hardhead, aren't you? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> What you call archetype-enforcing I call character-limiting.</p><p></p><p></p><p></p><p>Still spell is not a *good* option, because it reduces your power by an incredible amount.</p><p></p><p></p><p></p><p>No, a low-level wizard that had decent armour would be a wonderful thing! Then my fighter could fight without having to worry about the wizard getting killed by the first goblin (or worse yet, orc) that comes along.</p><p></p><p></p><p>It's a silly artifact. Wizards can now, relatively painlessly, get decent hp and decent weapons. A gnome wizard with a 3.0 toad familiar and the dwarven waraxe exotic proficiency (in 3.0, so he can use it in two hands -- in 3.5, he'd get the half-strength version in one hand) is pretty much a badass. Heck, even without the toad he's sitting pretty. Why not throw in armour, too? Only because they balked at putting that sacred cow on the altar.</p><p></p><p>Well, that, and it blurs the line between wizard and cleric. But the cleric is a pretty silly class, anyway. I can name exactly one series (the Elenium/Tamuli by David Eddings) that has anything like it -- and their magic is more like a D&D wizard, anyway! Since there are few to no litterary clerics, why balk at a wizard in armour? Tradition, that's all. And if tradition is all you've got to go on, you don't have a good enough reason to keep doing what you're doing.</p></blockquote><p></p>
[QUOTE="Terath Ninir, post: 1265251, member: 47"] You are a Hardhead, aren't you? :D What you call archetype-enforcing I call character-limiting. Still spell is not a *good* option, because it reduces your power by an incredible amount. No, a low-level wizard that had decent armour would be a wonderful thing! Then my fighter could fight without having to worry about the wizard getting killed by the first goblin (or worse yet, orc) that comes along. It's a silly artifact. Wizards can now, relatively painlessly, get decent hp and decent weapons. A gnome wizard with a 3.0 toad familiar and the dwarven waraxe exotic proficiency (in 3.0, so he can use it in two hands -- in 3.5, he'd get the half-strength version in one hand) is pretty much a badass. Heck, even without the toad he's sitting pretty. Why not throw in armour, too? Only because they balked at putting that sacred cow on the altar. Well, that, and it blurs the line between wizard and cleric. But the cleric is a pretty silly class, anyway. I can name exactly one series (the Elenium/Tamuli by David Eddings) that has anything like it -- and their magic is more like a D&D wizard, anyway! Since there are few to no litterary clerics, why balk at a wizard in armour? Tradition, that's all. And if tradition is all you've got to go on, you don't have a good enough reason to keep doing what you're doing. [/QUOTE]
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