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Arcane Spell Failure - Is It Silly?
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<blockquote data-quote="AeroDm" data-source="post: 1268304" data-attributes="member: 13650"><p>+8 AC does not require a 'heft amount of cash' especially when compared to the other common options of Bracers of Armor. 1500 gp is a drop in the bucket at all levels but low levels and most of the conversation about balance seems to be taking place in the mid to upper.</p><p></p><p>The movement penalty and running are a hindrance, but spells like fly and expeditious retreate remove these hindrances. Also, although a wizard could gain +8 from shield and mage armor, that is two rounds of casting not to mention xp and gp cost which will eventually compound. This +8 AC is stable and persistent.</p><p></p><p>I don't really think it is overpowering in and of itself. I think it is a definite power boost especially when you start looking at more exotic armor twinks (something I do not excel in nor try to excel at). However, I think that this house rule will encourage wizards and sorcerers to multi-class into fighter types too often. The benefits of starting as a fighter and then multiclassing into wizard after one level are just too great: weapons, armor, shield, bonus feat, higher HP, equal (albeit different) skills, and now no ASF (resulting in higher AC) at the cost of one caster level.</p></blockquote><p></p>
[QUOTE="AeroDm, post: 1268304, member: 13650"] +8 AC does not require a 'heft amount of cash' especially when compared to the other common options of Bracers of Armor. 1500 gp is a drop in the bucket at all levels but low levels and most of the conversation about balance seems to be taking place in the mid to upper. The movement penalty and running are a hindrance, but spells like fly and expeditious retreate remove these hindrances. Also, although a wizard could gain +8 from shield and mage armor, that is two rounds of casting not to mention xp and gp cost which will eventually compound. This +8 AC is stable and persistent. I don't really think it is overpowering in and of itself. I think it is a definite power boost especially when you start looking at more exotic armor twinks (something I do not excel in nor try to excel at). However, I think that this house rule will encourage wizards and sorcerers to multi-class into fighter types too often. The benefits of starting as a fighter and then multiclassing into wizard after one level are just too great: weapons, armor, shield, bonus feat, higher HP, equal (albeit different) skills, and now no ASF (resulting in higher AC) at the cost of one caster level. [/QUOTE]
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Arcane Spell Failure - Is It Silly?
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