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Arcane Spell Failure
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<blockquote data-quote="Elder-Basilisk" data-source="post: 228537" data-attributes="member: 3146"><p>I would expect to see a lot of wizards wearing mithral breastplates or chain shirts (armor check -1 and 0 respectively) and using darkwood shields (armor check 0). With Cat's grace, any reasonably constructed character would be making that DC 5 dex check on a roll of a 2 or 3. With a good bonus fromcat's grace, that would be a roll of 1 or 2.</p><p></p><p>Add in a shield spell (which, as a cover bonus stacks with AC from armor and a shield) and you're looking at AC 27 to 29 before enhancement bonusses on the armor, deflection bonusses, or natural armor bonusses. Now, this is quite possible under the core rules but a character has to either:</p><p>1. Deal with spell failure from 15 to 20% (mithral shield and armor)</p><p>2. Give up spellcasting ability by taking spellsword levels</p><p>3. Take divine spellcasting and Geomancer levels.</p><p>4. Take levels in Bladesinger (web enhancement version)</p><p></p><p>Now, whether this is good or not depends upon how advantageous you think the fighter/wizard class combo is already. (And whether or not you want to deal with multitudes of wizards wearing magical mithral chain shirts and darkwood shields for a much higher AC than they would normally have). If the class combo is weak, then powering it up a bit won't hurt balance (although the spellsword class would be worthless). If the class combo is balanced or powerful already then this will seriously unbalance your game.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 228537, member: 3146"] I would expect to see a lot of wizards wearing mithral breastplates or chain shirts (armor check -1 and 0 respectively) and using darkwood shields (armor check 0). With Cat's grace, any reasonably constructed character would be making that DC 5 dex check on a roll of a 2 or 3. With a good bonus fromcat's grace, that would be a roll of 1 or 2. Add in a shield spell (which, as a cover bonus stacks with AC from armor and a shield) and you're looking at AC 27 to 29 before enhancement bonusses on the armor, deflection bonusses, or natural armor bonusses. Now, this is quite possible under the core rules but a character has to either: 1. Deal with spell failure from 15 to 20% (mithral shield and armor) 2. Give up spellcasting ability by taking spellsword levels 3. Take divine spellcasting and Geomancer levels. 4. Take levels in Bladesinger (web enhancement version) Now, whether this is good or not depends upon how advantageous you think the fighter/wizard class combo is already. (And whether or not you want to deal with multitudes of wizards wearing magical mithral chain shirts and darkwood shields for a much higher AC than they would normally have). If the class combo is weak, then powering it up a bit won't hurt balance (although the spellsword class would be worthless). If the class combo is balanced or powerful already then this will seriously unbalance your game. [/QUOTE]
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