Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Arcane Spell Failure
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Uller" data-source="post: 228703" data-attributes="member: 413"><p></p><p>Probably not pure wizards or sorcerers. For a pure wizard to wear armor and use a shield, he'd have to spend TWO feats to be proficient in light armor and shields or multiclass. Either way, seems a fair price to pay to me. I just don't see that happening very often. I think this rule would mostly effect bards and multiclassed wizards and sorcerers.</p><p></p><p>2 or 3? That's a 5-10% failure rate. Seems about right for a character with high dexterity, mithral armor and proficiency in armor. </p><p></p><p>I've seen wizard characters achieve this anyway. Mage Armor + Shield + Protection from Evil + Cat's Grace = AC 25. With a 14 dex you could get AC 27. An armored wizard can replace exactly one spell from this list with actual armor, but again, he must be proficient with that armor, so we are looking more at Fighter-type/Wizards and bards(and bards don't have a shield spell). </p><p></p><p>Only option 1 is core rules(PHB, DMG, MM). Everything else is not. My group doesn't use any splat books and I don't think that is going to change anytime soon.</p><p></p><p></p><p>Personally, I've found such characters built with the core rules to be lacking. Which is why I want to give them a little boost by freeing up one or two spells(or magic items) to provide a little variaty. Since 3e came out, EVERY bard and wiz(or src)/fighter-type character in my group has had mage armor(and shield for non-bards). It would be nice if these characters had another option to get a good AC(to compensate for their poor hp) and take some different spells for once.</p><p></p><p>Also, I'm not too concerned with players running amok on my game. Only one of my players is really a serious power gamer and he really isn't all that interested in any arcane-spell casters. But there are three of us that like fighter/wizard types but we've all generally stayed away from them because we feel like you gotta waste a couple of those prescious spells on boosting AC before you can even think about some more interesting spells...</p><p></p><p>Anyway...at this point we are actually leaning towards a rule like this...</p><p></p><p>Armored Casting [General]</p><p>Description: The character is trained in casting arcane spells while wearing armor.</p><p>Benefit: If a character with this feat attempts to cast a spell while wearing armor, rather than make an arcane spell failure check in the usual, he may instead make a d20 check. DC = 3. result = d20 + dex bonus* + Armor Check Penalty. This feat may be taken more than once. Subsequent applications of this feat give a +2 bonus to the spell failure check. In non-combat/non-rushed situations, the character may Take 10 for this check.</p><p></p><p>* note that the character's dex bonus is affected by the armor worn and his encumberance...So a character in full-plate with a 16 dex only has a +1 dex bonus.</p><p></p><p>This feat is really the best of both worlds...it ensures that _ALL_ spell casters must pay a price(a feat) to be able to cast in even the lightest armor without failure(or heavier armor with a reduced chance of failure). So even a bard with a +3 dex must take this feat if he wants to wear studded leather and a shield with no problems. If they want heavier armor, they need to take the feat multiple times(or they could just take Still spell and cast weaker spells...fair trade, IMO).</p><p></p><p>Edit: Also note that the feat is a [General] feat...so Wizard/Fighters have limited number of feat slots they can actually use for this. At first level, they can take it at most once(twice if human) and can't boost it again until they are at least 3rd level.</p></blockquote><p></p>
[QUOTE="Uller, post: 228703, member: 413"] [B][/b] Probably not pure wizards or sorcerers. For a pure wizard to wear armor and use a shield, he'd have to spend TWO feats to be proficient in light armor and shields or multiclass. Either way, seems a fair price to pay to me. I just don't see that happening very often. I think this rule would mostly effect bards and multiclassed wizards and sorcerers. [b][/b] 2 or 3? That's a 5-10% failure rate. Seems about right for a character with high dexterity, mithral armor and proficiency in armor. [b][/b] I've seen wizard characters achieve this anyway. Mage Armor + Shield + Protection from Evil + Cat's Grace = AC 25. With a 14 dex you could get AC 27. An armored wizard can replace exactly one spell from this list with actual armor, but again, he must be proficient with that armor, so we are looking more at Fighter-type/Wizards and bards(and bards don't have a shield spell). [b][/b] Only option 1 is core rules(PHB, DMG, MM). Everything else is not. My group doesn't use any splat books and I don't think that is going to change anytime soon. Personally, I've found such characters built with the core rules to be lacking. Which is why I want to give them a little boost by freeing up one or two spells(or magic items) to provide a little variaty. Since 3e came out, EVERY bard and wiz(or src)/fighter-type character in my group has had mage armor(and shield for non-bards). It would be nice if these characters had another option to get a good AC(to compensate for their poor hp) and take some different spells for once. Also, I'm not too concerned with players running amok on my game. Only one of my players is really a serious power gamer and he really isn't all that interested in any arcane-spell casters. But there are three of us that like fighter/wizard types but we've all generally stayed away from them because we feel like you gotta waste a couple of those prescious spells on boosting AC before you can even think about some more interesting spells... Anyway...at this point we are actually leaning towards a rule like this... Armored Casting [General] Description: The character is trained in casting arcane spells while wearing armor. Benefit: If a character with this feat attempts to cast a spell while wearing armor, rather than make an arcane spell failure check in the usual, he may instead make a d20 check. DC = 3. result = d20 + dex bonus* + Armor Check Penalty. This feat may be taken more than once. Subsequent applications of this feat give a +2 bonus to the spell failure check. In non-combat/non-rushed situations, the character may Take 10 for this check. * note that the character's dex bonus is affected by the armor worn and his encumberance...So a character in full-plate with a 16 dex only has a +1 dex bonus. This feat is really the best of both worlds...it ensures that _ALL_ spell casters must pay a price(a feat) to be able to cast in even the lightest armor without failure(or heavier armor with a reduced chance of failure). So even a bard with a +3 dex must take this feat if he wants to wear studded leather and a shield with no problems. If they want heavier armor, they need to take the feat multiple times(or they could just take Still spell and cast weaker spells...fair trade, IMO). Edit: Also note that the feat is a [General] feat...so Wizard/Fighters have limited number of feat slots they can actually use for this. At first level, they can take it at most once(twice if human) and can't boost it again until they are at least 3rd level. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Arcane Spell Failure
Top