Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Arcane spellcasters (and spell lists) for a low-magic world
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Winternight" data-source="post: 1140221" data-attributes="member: 11173"><p>Mages have to specialze. They have to choose one (or two) additional schools. They do NOT get benefits from specialisation. </p><p>(but give them one or two martial weapon prof and the light armor prof) </p><p>Acquiring spells</p><p>Next, consider if spells should be much harder to acquire. Spellbooks and scrolls scarce or even unique and therefore extremely valuable.</p><p> The spelluser never automatically gets new spells when she advances a level.</p><p> Spellbooks or scrolls are very expensive and wizards may go to any lengths to get them.</p><p> Wizard guilds are very secretive about their spells and will hunt down any unauthorised copy of a spell they consider their property.</p><p> Some ancient spellbooks might be legendary and it is impossible to copy them. Such items are considered to be minor artefacts and therefore difficult to destroy. Also, they have a mind of their own and tend to find their readers as well as protecting themselves from harm. Spells from those books also cannot be copied down to a scroll or another spellbook..</p><p> Alternatively spells can be copied once from a spellbook or scroll. Copies from a copy are flawed or simply not functional.</p><p> Some spells might be inscribed on bizarre surfaces. Tattooed on a demons skin (the demon might still be alive and unwilling to co-operate ...), a gigantic stone pillar buried in the sands of the deadly dessert of tears, the lid of a mummy’s sarcophagus (to be found in a gigantic pyramid hidden in the same dessert...), painted on the stone walls of an ancient cave inhabited by savage barbarians, chiselled into the surface of a stone golem aimlessly wandering the seafloors...</p><p>Clues about such spells may be found in a wizards dairy, can be stuff of well known legends or mentioned in ancient songs. Usually such spells can only be copied once, so every spell caster willing to learn that spell, has to do it the hard way and travel to those places.</p><p> Though access to powerful spell levels is restricted to 5th level or lower, it might be possible to create powerful magical items utilising such spells. This means, a wizard has to sacrifice experience to be able to use them. </p><p> Spells above a certain level can only be used in certain places or at certain times. This can also be tied to the creation of magical items.</p><p> Special components might be necessary. A powerful spell might require sacrificing a specific creature, the blood of a king, a certain deed, fulfilling a quest, etc.</p><p>Just some ideas.</p></blockquote><p></p>
[QUOTE="Winternight, post: 1140221, member: 11173"] Mages have to specialze. They have to choose one (or two) additional schools. They do NOT get benefits from specialisation. (but give them one or two martial weapon prof and the light armor prof) Acquiring spells Next, consider if spells should be much harder to acquire. Spellbooks and scrolls scarce or even unique and therefore extremely valuable. The spelluser never automatically gets new spells when she advances a level. Spellbooks or scrolls are very expensive and wizards may go to any lengths to get them. Wizard guilds are very secretive about their spells and will hunt down any unauthorised copy of a spell they consider their property. Some ancient spellbooks might be legendary and it is impossible to copy them. Such items are considered to be minor artefacts and therefore difficult to destroy. Also, they have a mind of their own and tend to find their readers as well as protecting themselves from harm. Spells from those books also cannot be copied down to a scroll or another spellbook.. Alternatively spells can be copied once from a spellbook or scroll. Copies from a copy are flawed or simply not functional. Some spells might be inscribed on bizarre surfaces. Tattooed on a demons skin (the demon might still be alive and unwilling to co-operate ...), a gigantic stone pillar buried in the sands of the deadly dessert of tears, the lid of a mummy’s sarcophagus (to be found in a gigantic pyramid hidden in the same dessert...), painted on the stone walls of an ancient cave inhabited by savage barbarians, chiselled into the surface of a stone golem aimlessly wandering the seafloors... Clues about such spells may be found in a wizards dairy, can be stuff of well known legends or mentioned in ancient songs. Usually such spells can only be copied once, so every spell caster willing to learn that spell, has to do it the hard way and travel to those places. Though access to powerful spell levels is restricted to 5th level or lower, it might be possible to create powerful magical items utilising such spells. This means, a wizard has to sacrifice experience to be able to use them. Spells above a certain level can only be used in certain places or at certain times. This can also be tied to the creation of magical items. Special components might be necessary. A powerful spell might require sacrificing a specific creature, the blood of a king, a certain deed, fulfilling a quest, etc. Just some ideas. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Arcane spellcasters (and spell lists) for a low-magic world
Top