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General Tabletop Discussion
*Pathfinder & Starfinder
Arcane spellcasters (and spell lists) for a low-magic world
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<blockquote data-quote="S'mon" data-source="post: 1142981" data-attributes="member: 463"><p>See:</p><p></p><p><a href="http://hyboria.xoth.net/sorcery/spell_list_wizard.htm" target="_blank">http://hyboria.xoth.net/sorcery/spell_list_wizard.htm</a></p><p></p><p>List is as follows:</p><p></p><p>0th-level Spells</p><p>Arcane Mark </p><p>Dancing Lights </p><p>Daze </p><p>Disrupt Undead </p><p>Flare </p><p>Ghost Sound </p><p>Light </p><p>Mage Hand </p><p>Mending </p><p>Open/Close </p><p>Prestidigitation </p><p>Ray of Frost </p><p>Resistance </p><p>1st-level Spells</p><p>Alarm </p><p>Animate Rope </p><p>Burning Hands </p><p>Cause Fear </p><p>Change Self </p><p>Charm Person </p><p>Chill Touch </p><p>Detect Poison </p><p>Detect Secret Doors </p><p>Detect Undead </p><p>Endure Elements </p><p>Expeditious Retreat </p><p>Feather Fall </p><p>Hold Portal </p><p>Hypnotism </p><p>Identify </p><p>Mage Armor </p><p>Magic Missile </p><p>Magic Weapon </p><p>Message </p><p>Mount </p><p>Obscuring Mist </p><p>Protection From Chaos </p><p>Protection From Evil </p><p>Protection From Good </p><p>Protection From Law </p><p>Ray of Enfeeblement </p><p>Shield </p><p>Shocking Grasp </p><p>Silent Image </p><p>Sleep </p><p>Spider Climb </p><p>Summon Monster I </p><p>Tenser's Floating Disk </p><p>True Strike </p><p>Unseen Servant </p><p>Ventriloquism </p><p>2nd-level Spells</p><p>Alter Self </p><p>Arcane Lock </p><p>Blindness/Deafness </p><p>Blur </p><p>Continual Flame </p><p>Darkness </p><p>Darkvision </p><p>Daylight </p><p>Detect Thoughts </p><p>Flaming Sphere </p><p>Fog Cloud </p><p>Ghoul Touch </p><p>Glitterdust </p><p>Hypnotic Pattern </p><p>Knock </p><p>Leomund's Trap </p><p>Levitate </p><p>Locate Object </p><p>Magic Mouth </p><p>Minor Image </p><p>Mirror Image </p><p>Misdirection </p><p>Obscure Object </p><p>Protection From Arrows </p><p>Pyrotechnics </p><p>Resist Elements </p><p>Scare </p><p>See Invisibility </p><p>Shatter </p><p>Spectral Hand </p><p>Summon Monster II </p><p>Summon Swarm </p><p>Web </p><p>Whispering Wind </p><p>3rd-level Spells</p><p>Blink </p><p>Clairaudience/Clairvoyance </p><p>Dispel Magic </p><p>Displacement </p><p>Explosive Runes </p><p>Gaseous Form </p><p>Gentle Repose </p><p>Greater Magic Weapon </p><p>Gust of Wind </p><p>Halt Undead </p><p>Haste </p><p>Hold Person </p><p>Illusory Script </p><p>Keen Edge </p><p>Lightning Bolt </p><p>Magic Circle Against Chaos </p><p>Magic Circle Against Evil </p><p>Magic Circle Against Good </p><p>Magic Circle Against Law </p><p>Major Image </p><p>Nondetection </p><p>Phantom Steed </p><p>Protection from Elements </p><p>Secret Page </p><p>Sepia Snake Sigil </p><p>Shrink Item </p><p>Sleet Storm </p><p>Slow </p><p>Stinking Cloud </p><p>Suggestion </p><p>Summon Monster III </p><p>Tongues </p><p>Vampiric Touch </p><p>Water Breathing </p><p>Wind Wall </p><p>4th-level Spells</p><p>Arcane Eye </p><p>Bestow Curse </p><p>Charm Monster </p><p>Confusion </p><p>Contagion </p><p>Detect Scrying </p><p>Dimension Door </p><p>Dimensional Anchor </p><p>Emotion </p><p>Enervation </p><p>Evard's Black Tentacles </p><p>Fear </p><p>Fire Shield </p><p>Fire Trap </p><p>Hallucinatory Terrain </p><p>Ice Storm </p><p>Illusory Wall </p><p>Lesser Geas </p><p>Locate Creature </p><p>Minor Creation </p><p>Minor Globe of Invulnerability </p><p>Otiluke's Resilient Sphere </p><p>Phantasmal Killer </p><p>Rainbow Pattern </p><p>Remove Curse </p><p>Scrying </p><p>Shadow Conjuration </p><p>Shout </p><p>Solid Fog </p><p>Stoneskin </p><p>Summon Monster IV </p><p>Wall of Fire </p><p>Wall of Ice </p><p>5th-level Spells</p><p>Animal Growth </p><p>Animate Dead </p><p>Cloudkill </p><p>Cone of Cold </p><p>Contact Other Plane </p><p>Dismissal </p><p>Dominate Person </p><p>Dream </p><p>Fabricate </p><p>False Vision </p><p>Feeblemind </p><p>Greater Shadow Conjuration </p><p>Hold Monster </p><p>Leomund's Secret Chest </p><p>Lesser Planar Binding </p><p>Magic Jar </p><p>Major Creation </p><p>Mind Fog </p><p>Mirage Arcana </p><p>Mordenkainen's Faithful Hound </p><p>Nightmare </p><p>Passwall </p><p>Permanency </p><p>Persistent Image </p><p>Prying Eyes </p><p>Rary's Telepathic Bond </p><p>Seeming </p><p>Sending </p><p>Shadow Evocation </p><p>Stone Shape </p><p>Summon Monster V </p><p>Telekinesis </p><p>Teleport </p><p>Transmute Mud to Rock </p><p>Transmute Rock to Mud </p><p>Wall of Force </p><p>Wall of Iron </p><p>Wall of Stone </p><p>6th-level Spells</p><p>Acid Fog </p><p>Analyze Dweomer </p><p>Antimagic Field </p><p>Chain Lightning </p><p>Circle of Death </p><p>Contingency </p><p>Control Water </p><p>Control Weather </p><p>Disintegrate </p><p>Eyebite </p><p>Flesh to Stone </p><p>Guards and Wards </p><p>Geas/Quest </p><p>Globe of Invulnerbility </p><p>Greater Dispelling </p><p>Legend Lore </p><p>Mass Haste </p><p>Mass Suggestion </p><p>Mislead </p><p>Move Earth </p><p>Otiluke's Freezing Sphere </p><p>Permanent Image </p><p>Planar Binding </p><p>Programmed Image </p><p>Project Image </p><p>Repulsion </p><p>Shades </p><p>Stone to Flesh </p><p>Summon Monster VI </p><p>Tenser's Transformation </p><p>True Seeing </p><p>Veil </p><p>7th-level Spells</p><p>Banishment </p><p>Control Undead </p><p>Drawmij's Instant Summons </p><p>Ethereal Jaunt </p><p>Finger of Death </p><p>Forcecage </p><p>Greater Scrying </p><p>Insanity </p><p>Limited Wish </p><p>Mass Invisibility </p><p>Mordenkainen's Sword </p><p>Phase Door </p><p>Plane Shift </p><p>Power Word, Stun </p><p>Reverse Gravity </p><p>Sequester </p><p>Shadow Walk </p><p>Simulacrum </p><p>Spell Turning </p><p>Statue </p><p>Summon Monster VII </p><p>Teleport without Error </p><p>Vanish </p><p>Vision </p><p>8th-level Spells</p><p>Antipathy </p><p>Binding </p><p>Clone </p><p>Demand </p><p>Discern Location </p><p>Etherealness </p><p>Greater Planar Binding </p><p>Horrid Wilting </p><p>Incendiary Cloud </p><p>Iron Body </p><p>Mass Charm </p><p>Maze </p><p>Mind Blank </p><p>Otiluke's Telekinetic Sphere </p><p>Polymorph Any Object </p><p>Power Word, Blind </p><p>Protection from Spells </p><p>Screen </p><p>Summon Monster VIII </p><p>Sunburst </p><p>Symbol </p><p>Sympathy </p><p>Trap the Soul </p><p>9th-level Spells</p><p>Astral Projection </p><p>Dominate Monster </p><p>Energy Drain </p><p>Foresight </p><p>Freedom </p><p>Gate </p><p>Imprisonment </p><p>Mordenkainen's Disjunction </p><p>Power Word, Kill </p><p>Refuge </p><p>Soul Bind </p><p>Summon Monster IX </p><p>Teleportation Circle </p><p>Temporal Stasis </p><p>Time Stop </p><p>Wail of the Banshee </p><p>Weird </p><p>Wish </p><p>Why are some spells missing?</p><p>Here are some thoughts as to why some spells were removed from the list:</p><p></p><p>Flashy spells of mass destruction: Removed fireball, delayed blast fireball, meteor swarm and the like, since it doesn't really fit the setting. Left magic missile and lightning bolt to retain some arcane firepower. </p><p>Convenience spells: Removed create water, create food and water and some other convenience spells. Makes for a more interesting trek through a desert, for instance, when 1st-level characters can't simply conjure up water from thin air. </p><p>Life-restoring magic: Removed raise dead and resurrection. Those who come back from the dead, come back as undead! </p><p>Powerful low-level divinations: Removed detect magic and comprehend languages. A first-level spell that allows you to understand all written languages? Not in this campaign!</p></blockquote><p></p>
[QUOTE="S'mon, post: 1142981, member: 463"] See: [url]http://hyboria.xoth.net/sorcery/spell_list_wizard.htm[/url] List is as follows: 0th-level Spells Arcane Mark Dancing Lights Daze Disrupt Undead Flare Ghost Sound Light Mage Hand Mending Open/Close Prestidigitation Ray of Frost Resistance 1st-level Spells Alarm Animate Rope Burning Hands Cause Fear Change Self Charm Person Chill Touch Detect Poison Detect Secret Doors Detect Undead Endure Elements Expeditious Retreat Feather Fall Hold Portal Hypnotism Identify Mage Armor Magic Missile Magic Weapon Message Mount Obscuring Mist Protection From Chaos Protection From Evil Protection From Good Protection From Law Ray of Enfeeblement Shield Shocking Grasp Silent Image Sleep Spider Climb Summon Monster I Tenser's Floating Disk True Strike Unseen Servant Ventriloquism 2nd-level Spells Alter Self Arcane Lock Blindness/Deafness Blur Continual Flame Darkness Darkvision Daylight Detect Thoughts Flaming Sphere Fog Cloud Ghoul Touch Glitterdust Hypnotic Pattern Knock Leomund's Trap Levitate Locate Object Magic Mouth Minor Image Mirror Image Misdirection Obscure Object Protection From Arrows Pyrotechnics Resist Elements Scare See Invisibility Shatter Spectral Hand Summon Monster II Summon Swarm Web Whispering Wind 3rd-level Spells Blink Clairaudience/Clairvoyance Dispel Magic Displacement Explosive Runes Gaseous Form Gentle Repose Greater Magic Weapon Gust of Wind Halt Undead Haste Hold Person Illusory Script Keen Edge Lightning Bolt Magic Circle Against Chaos Magic Circle Against Evil Magic Circle Against Good Magic Circle Against Law Major Image Nondetection Phantom Steed Protection from Elements Secret Page Sepia Snake Sigil Shrink Item Sleet Storm Slow Stinking Cloud Suggestion Summon Monster III Tongues Vampiric Touch Water Breathing Wind Wall 4th-level Spells Arcane Eye Bestow Curse Charm Monster Confusion Contagion Detect Scrying Dimension Door Dimensional Anchor Emotion Enervation Evard's Black Tentacles Fear Fire Shield Fire Trap Hallucinatory Terrain Ice Storm Illusory Wall Lesser Geas Locate Creature Minor Creation Minor Globe of Invulnerability Otiluke's Resilient Sphere Phantasmal Killer Rainbow Pattern Remove Curse Scrying Shadow Conjuration Shout Solid Fog Stoneskin Summon Monster IV Wall of Fire Wall of Ice 5th-level Spells Animal Growth Animate Dead Cloudkill Cone of Cold Contact Other Plane Dismissal Dominate Person Dream Fabricate False Vision Feeblemind Greater Shadow Conjuration Hold Monster Leomund's Secret Chest Lesser Planar Binding Magic Jar Major Creation Mind Fog Mirage Arcana Mordenkainen's Faithful Hound Nightmare Passwall Permanency Persistent Image Prying Eyes Rary's Telepathic Bond Seeming Sending Shadow Evocation Stone Shape Summon Monster V Telekinesis Teleport Transmute Mud to Rock Transmute Rock to Mud Wall of Force Wall of Iron Wall of Stone 6th-level Spells Acid Fog Analyze Dweomer Antimagic Field Chain Lightning Circle of Death Contingency Control Water Control Weather Disintegrate Eyebite Flesh to Stone Guards and Wards Geas/Quest Globe of Invulnerbility Greater Dispelling Legend Lore Mass Haste Mass Suggestion Mislead Move Earth Otiluke's Freezing Sphere Permanent Image Planar Binding Programmed Image Project Image Repulsion Shades Stone to Flesh Summon Monster VI Tenser's Transformation True Seeing Veil 7th-level Spells Banishment Control Undead Drawmij's Instant Summons Ethereal Jaunt Finger of Death Forcecage Greater Scrying Insanity Limited Wish Mass Invisibility Mordenkainen's Sword Phase Door Plane Shift Power Word, Stun Reverse Gravity Sequester Shadow Walk Simulacrum Spell Turning Statue Summon Monster VII Teleport without Error Vanish Vision 8th-level Spells Antipathy Binding Clone Demand Discern Location Etherealness Greater Planar Binding Horrid Wilting Incendiary Cloud Iron Body Mass Charm Maze Mind Blank Otiluke's Telekinetic Sphere Polymorph Any Object Power Word, Blind Protection from Spells Screen Summon Monster VIII Sunburst Symbol Sympathy Trap the Soul 9th-level Spells Astral Projection Dominate Monster Energy Drain Foresight Freedom Gate Imprisonment Mordenkainen's Disjunction Power Word, Kill Refuge Soul Bind Summon Monster IX Teleportation Circle Temporal Stasis Time Stop Wail of the Banshee Weird Wish Why are some spells missing? Here are some thoughts as to why some spells were removed from the list: Flashy spells of mass destruction: Removed fireball, delayed blast fireball, meteor swarm and the like, since it doesn't really fit the setting. Left magic missile and lightning bolt to retain some arcane firepower. Convenience spells: Removed create water, create food and water and some other convenience spells. Makes for a more interesting trek through a desert, for instance, when 1st-level characters can't simply conjure up water from thin air. Life-restoring magic: Removed raise dead and resurrection. Those who come back from the dead, come back as undead! Powerful low-level divinations: Removed detect magic and comprehend languages. A first-level spell that allows you to understand all written languages? Not in this campaign! [/QUOTE]
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