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General Tabletop Discussion
*Pathfinder & Starfinder
Arcane spellcasters (and spell lists) for a low-magic world
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<blockquote data-quote="candidus_cogitens" data-source="post: 1143517" data-attributes="member: 770"><p>Here's what I've come up with, borrowing some of your ideas here. To compensate for the restrictions on spells, I added a few class skills, more weapons, and an ability called Quick Spell, which gives some very minor sorcerer-like flexibility while at the same time giving more emphasis to the wizard's reliance on the spellbook.</p><p></p><p><span style="color: Red">Alternative Wizard</span></p><p>[Note: This class is intended to replace both the standard wizard and the sorcerer.]</p><p></p><p>Abilities: Intelligence determines the level of the most advanced spells a wizard can cast, how many bonus spells she can cast, and the DC to resist her spells.</p><p></p><p>Alignment: Any.</p><p></p><p>Hit Die: d4.</p><p></p><p>Class Skills: </p><p>The wizard’s class skills (and the key ability for each skill) are Concentration (Wis), Craft (Int), Decipher Script (Int), Knowledge (any) (Int), Scry (Int), Sense Motive (Wis), Speak Language, and Spellcraft (Int). See Chapter 4: Skills for skill descriptions.</p><p></p><p>Skill points at 1st level: (2 + Int modifier) x 4.</p><p>Skill points at each additional level: 2 + Int modifier.</p><p></p><p>Weapon and Armor Proficiency:</p><p>Wizards are proficient with all simple weapons. Wizards are not proficient with armor.</p><p></p><p>Saves: High will. </p><p></p><p>BAB: As standard wizard.</p><p></p><p>Spells: As standard wizard, except as follows: Wizards do not know the Read Magic spell by heart. Wizards can read magic only as well as is reflected by their Spellcraft skill. At first level, the spellbook contains all cantrips and two first-level spells. However, these spells were not written into the spellbook by the wizard herself. (The spellbook should be understood to have been found, stolen, inherited, or received as a gift or inheritance.) The wizard does not know any of the spells in the spellbook until she succeeds at a Spellcraft check (DC 20 + the spell’s level). No new spells are acquired automatically upon reaching new levels. All spells must be learned from another mage (usually a mentor), or else through the discovery and deciphering of arcane writings.</p><p></p><p>School Specialization: All wizards must chose a specialty school of magic. Whatever the choice, the Evocation school is prohibited. The specialization need not be chosen at level one, but until it is chosen, no benefits are received, including Quick Spell.</p><p></p><p>Special:</p><p>Level 1: Summon familiar. Scribe Scroll</p><p>Level 2: Quick spell: one chosen cantrip from chosen school</p><p>Level 4: Quick spell: all cantrips</p><p>Level 5: Bonus feat </p><p>Level 7: Quick spell: one first-level spell from chosen school</p><p>Level 8: Quick spell: all first-level spells from chosen school</p><p>Level 10: Bonus feat</p><p>Level 11: Quick spell: one second-level spell</p><p>Level 13: Quick spell: all second-level spells from chosen school</p><p>Level 14: Quick spell: one third-level spell from chosen school</p><p>Level 15: Bonus feat</p><p>Level 16: Quick spell: all third-level spells from chosen school</p><p>Level 17: Quick spell: one fourth-level spell from chosen school</p><p>Level 19: Quick spell: all fourth-level spells from chosen school</p><p>Level 20: Bonus feat</p><p></p><p>Quick Spell and the Preferred School</p><p> Similar to the cleric’s ability to spontaneously cast healing spells, this feature enables a wizard quickly to swap a prepared spell for a favorite spell that he knows very well. Although spellcasting in this manner is quick, it is not spontaneous. The wizard must actually refer to his spellbook in the act of casting the spell. While quick spells are prepared more quickly than other spells, the actual act of casting is actually slower. Casting from a spellbook is a full-round action. However, if the wizard has truly mastered a spell (per the Spellmastery feat), and the spell can be cast as a quick spell, then the spellbook is not necessary and the casting is only a standard action.</p></blockquote><p></p>
[QUOTE="candidus_cogitens, post: 1143517, member: 770"] Here's what I've come up with, borrowing some of your ideas here. To compensate for the restrictions on spells, I added a few class skills, more weapons, and an ability called Quick Spell, which gives some very minor sorcerer-like flexibility while at the same time giving more emphasis to the wizard's reliance on the spellbook. [COLOR=Red]Alternative Wizard[/COLOR] [Note: This class is intended to replace both the standard wizard and the sorcerer.] Abilities: Intelligence determines the level of the most advanced spells a wizard can cast, how many bonus spells she can cast, and the DC to resist her spells. Alignment: Any. Hit Die: d4. Class Skills: The wizard’s class skills (and the key ability for each skill) are Concentration (Wis), Craft (Int), Decipher Script (Int), Knowledge (any) (Int), Scry (Int), Sense Motive (Wis), Speak Language, and Spellcraft (Int). See Chapter 4: Skills for skill descriptions. Skill points at 1st level: (2 + Int modifier) x 4. Skill points at each additional level: 2 + Int modifier. Weapon and Armor Proficiency: Wizards are proficient with all simple weapons. Wizards are not proficient with armor. Saves: High will. BAB: As standard wizard. Spells: As standard wizard, except as follows: Wizards do not know the Read Magic spell by heart. Wizards can read magic only as well as is reflected by their Spellcraft skill. At first level, the spellbook contains all cantrips and two first-level spells. However, these spells were not written into the spellbook by the wizard herself. (The spellbook should be understood to have been found, stolen, inherited, or received as a gift or inheritance.) The wizard does not know any of the spells in the spellbook until she succeeds at a Spellcraft check (DC 20 + the spell’s level). No new spells are acquired automatically upon reaching new levels. All spells must be learned from another mage (usually a mentor), or else through the discovery and deciphering of arcane writings. School Specialization: All wizards must chose a specialty school of magic. Whatever the choice, the Evocation school is prohibited. The specialization need not be chosen at level one, but until it is chosen, no benefits are received, including Quick Spell. Special: Level 1: Summon familiar. Scribe Scroll Level 2: Quick spell: one chosen cantrip from chosen school Level 4: Quick spell: all cantrips Level 5: Bonus feat Level 7: Quick spell: one first-level spell from chosen school Level 8: Quick spell: all first-level spells from chosen school Level 10: Bonus feat Level 11: Quick spell: one second-level spell Level 13: Quick spell: all second-level spells from chosen school Level 14: Quick spell: one third-level spell from chosen school Level 15: Bonus feat Level 16: Quick spell: all third-level spells from chosen school Level 17: Quick spell: one fourth-level spell from chosen school Level 19: Quick spell: all fourth-level spells from chosen school Level 20: Bonus feat Quick Spell and the Preferred School Similar to the cleric’s ability to spontaneously cast healing spells, this feature enables a wizard quickly to swap a prepared spell for a favorite spell that he knows very well. Although spellcasting in this manner is quick, it is not spontaneous. The wizard must actually refer to his spellbook in the act of casting the spell. While quick spells are prepared more quickly than other spells, the actual act of casting is actually slower. Casting from a spellbook is a full-round action. However, if the wizard has truly mastered a spell (per the Spellmastery feat), and the spell can be cast as a quick spell, then the spellbook is not necessary and the casting is only a standard action. [/QUOTE]
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