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General Tabletop Discussion
*Pathfinder & Starfinder
Arcane spellcasters (and spell lists) for a low-magic world
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<blockquote data-quote="green slime" data-source="post: 1155623" data-attributes="member: 1325"><p>And yet <em>cloudkill</em> is not from the school of evocation.</p><p></p><p>I say that you need to look at each spell individually, and decide what is appropriate. IMO such spells as <em>fly</em> should be much, much higher in level.</p><p></p><p><em>Fireball</em> would be so rare, not because of its level, but because of the scarcity of its components. If you restrict the ability to move around at will <em>expeditous retreat, levitate, fly, dimension door, teleport, plane shift,...</em> then access to the Elemental Plane of Fire is going to be limited (see my above post).</p><p></p><p>It is then in the control of the DM, just how readily available these components are and thus how common this spell is. Perhaps there is only one portal to the Elemental Plane of Fire, and it is in the cellar of Arch Mage Cordelius, Master of Fire and Flame. Then you could add all sorts of roleplaying restrictions as to who gets access to this portal, and even place restrictions on when the portal functions. Create a prestige class of wizards dedicated solely to the worship of the Evil Flame. Only those devout enough are granted access.</p><p></p><p>There, you have limited the amount of <em>fireballing</em> activity in your game, without removing the spell at all. It could be so rare as to only be in the spellbooks of 12 wizards of the Inner circle of flame. Good luck getting them to teach it to you.</p></blockquote><p></p>
[QUOTE="green slime, post: 1155623, member: 1325"] And yet [i]cloudkill[/i] is not from the school of evocation. I say that you need to look at each spell individually, and decide what is appropriate. IMO such spells as [i]fly[/i] should be much, much higher in level. [i]Fireball[/i] would be so rare, not because of its level, but because of the scarcity of its components. If you restrict the ability to move around at will [i]expeditous retreat, levitate, fly, dimension door, teleport, plane shift,...[/i] then access to the Elemental Plane of Fire is going to be limited (see my above post). It is then in the control of the DM, just how readily available these components are and thus how common this spell is. Perhaps there is only one portal to the Elemental Plane of Fire, and it is in the cellar of Arch Mage Cordelius, Master of Fire and Flame. Then you could add all sorts of roleplaying restrictions as to who gets access to this portal, and even place restrictions on when the portal functions. Create a prestige class of wizards dedicated solely to the worship of the Evil Flame. Only those devout enough are granted access. There, you have limited the amount of [i]fireballing[/i] activity in your game, without removing the spell at all. It could be so rare as to only be in the spellbooks of 12 wizards of the Inner circle of flame. Good luck getting them to teach it to you. [/QUOTE]
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Arcane spellcasters (and spell lists) for a low-magic world
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