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Arcane Strife
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<blockquote data-quote="Maldur" data-source="post: 2010504" data-attributes="member: 1357"><p>Arcane strife</p><p></p><p>Pdf and POD, 66 pages. Web-enhancement available.</p><p></p><p>To conceal my inability to write this up as a coherent story: here are some observations on arcane strife:</p><p></p><p>* The web-enhancement adds to the book. It discusses the impact of a spell, adds a spell, etc. It is part of the complete book not just an advertisement.</p><p></p><p>* There is an enormous amount of spells in the book. They span all levels and all arcane traditions (sorcerer, wizard, assassin, and bard). All spells have flavor and have a background in the world of Shtar. Some spells can have a large impact on a game world, this is addressed for one spell, but a DM should use care when allowing these spells. The FX for the spells are great, very descriptive, adding a certain mystery to arcane spellcasters. Spells also have a nice variety of effects and uses, not just fireball variations. Some can be used very creatively.</p><p></p><p>* Some of the spells would be very good for other classes while being restricted to only a few classes. The Pliazli’s Bolt spells for instance are given for assassins, but would work great for other spellcasters as well (like arcane archers)</p><p></p><p>* The spell concepts given in the first chapter are food for thought, but lack "completeness" for easy insertion in an existing world. I especially like the arcane sigils, visible marks of your ability to cast arcane spells, they have lots of potential. </p><p></p><p>* Many of the feats add versatility to a spellcaster in a similar way as suggested other uses of turning attempts for divine casters. Again this could have much impact on your gameworld. </p><p></p><p>* The prestige classes are nice but I miss a coherent idea behind them. It almost feels like they were added to fill out the book. I missed several PrC's as only one of the three magic concepts were translated into a PrC, while the others also have potential to form great PrC's. The weight of the different Prestige classes is also very different. The minor magic's mage is a very Rules heavy PrC, while the others are much more strait forward.</p><p></p><p>* It is good that the templates are added. They are needed to supplement the spells that create creatures with that form. I love the weakness to Farm implements for the undead warrior, a very nice touch, a great adventure hook or the basis of an epic story.</p><p></p><p>* Much of the book just screams: undead.</p><p></p><p>* The world of Shtar is implied but I would love to read more of the world. If I read the hints correctly A write-up for Shtar could be a really good addition in the grim and dark school of fantasy.</p><p></p><p>* Unfortunately some errors slipped through the editing process. </p><p></p><p>Conclusion: It is a really nice book, but it seems unfinished. As it is now is does need some work, and clarification for insertion into a running campaign. When it would be reworked up to the level of crimson contracts it would gain the full five stars but now it stops at three. That said: I WILL use it in my campaign as many ideas and spells are very nice. If you don't mind some work this book is worth it, but not if you're looking for a fire and forget sourcebook.</p></blockquote><p></p>
[QUOTE="Maldur, post: 2010504, member: 1357"] Arcane strife Pdf and POD, 66 pages. Web-enhancement available. To conceal my inability to write this up as a coherent story: here are some observations on arcane strife: * The web-enhancement adds to the book. It discusses the impact of a spell, adds a spell, etc. It is part of the complete book not just an advertisement. * There is an enormous amount of spells in the book. They span all levels and all arcane traditions (sorcerer, wizard, assassin, and bard). All spells have flavor and have a background in the world of Shtar. Some spells can have a large impact on a game world, this is addressed for one spell, but a DM should use care when allowing these spells. The FX for the spells are great, very descriptive, adding a certain mystery to arcane spellcasters. Spells also have a nice variety of effects and uses, not just fireball variations. Some can be used very creatively. * Some of the spells would be very good for other classes while being restricted to only a few classes. The Pliazli’s Bolt spells for instance are given for assassins, but would work great for other spellcasters as well (like arcane archers) * The spell concepts given in the first chapter are food for thought, but lack "completeness" for easy insertion in an existing world. I especially like the arcane sigils, visible marks of your ability to cast arcane spells, they have lots of potential. * Many of the feats add versatility to a spellcaster in a similar way as suggested other uses of turning attempts for divine casters. Again this could have much impact on your gameworld. * The prestige classes are nice but I miss a coherent idea behind them. It almost feels like they were added to fill out the book. I missed several PrC's as only one of the three magic concepts were translated into a PrC, while the others also have potential to form great PrC's. The weight of the different Prestige classes is also very different. The minor magic's mage is a very Rules heavy PrC, while the others are much more strait forward. * It is good that the templates are added. They are needed to supplement the spells that create creatures with that form. I love the weakness to Farm implements for the undead warrior, a very nice touch, a great adventure hook or the basis of an epic story. * Much of the book just screams: undead. * The world of Shtar is implied but I would love to read more of the world. If I read the hints correctly A write-up for Shtar could be a really good addition in the grim and dark school of fantasy. * Unfortunately some errors slipped through the editing process. Conclusion: It is a really nice book, but it seems unfinished. As it is now is does need some work, and clarification for insertion into a running campaign. When it would be reworked up to the level of crimson contracts it would gain the full five stars but now it stops at three. That said: I WILL use it in my campaign as many ideas and spells are very nice. If you don't mind some work this book is worth it, but not if you're looking for a fire and forget sourcebook. [/QUOTE]
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