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*Pathfinder & Starfinder
Arcane Taboos (replacing arcane spell failure )
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<blockquote data-quote="Fieari" data-source="post: 1943208" data-attributes="member: 16221"><p>Ooh, I -like- these. While not useful to me in the short run for the campaign I'm in, later on the party will be doing planehopping, and magic may work differently in other planes. I like the idea of subtle magic.</p><p></p><p>On the other hand, subtlty isn't the only source of a potential wizard's power. How about a wizard drawing from other things...</p><p></p><p></p><p><strong><span style="font-size: 12px"><span style="color: DarkOrange">Sky Mage (Taboo)</span></span></strong></p><p>You draw power from the lights of the sky, and thrive when not under a roof. While both the Sun and the Moon enable you to cast spells, the softer beams from the moon lend themselves more easily to your magic, granting you additional power.</p><p><strong>Moonlight Weaving:</strong> You cast spells as if one level higher while standing in moonlight, increasing save DCs and other level based effects appropriately. Additionally, when casting spells on targets who are standing in moonlight, their saving throws (if applicable) are reduced by one, as is any spell resistance. Targets and locations in moonlight are considered one step "more familiar" for the purposes of scrying and teleporting.</p><p><strong>Reduced Casting:</strong> When neither the Sun nor the Moon can be seen in the sky (such as during the "New Moon" phase at night, or a thunderstorm) you function as a spellcaster two levels lower than usual.</p><p><strong>Prohibited Casting:</strong> When casting from a position in which the sky is not visible, such as in a room with no windows or when underground, you must make DC 20 Will save to cast spells and are fatigued after attempting, whether or not the spell is successfully cast. When inside the area of a Sunlight Spell, you are considered to be able to see the sky.</p><p><strong>Special:</strong> During Solar and Lunar eclipses, your power grows further as long as you are able to see the sky. You are considered to be a spellcaster two levels higher than usual, and gain temporary knowledge of a single spell of one level higher than you are usually able to cast. This spell may not be chosen from a prohibited school. This knowledge and power fades once the eclipse is over. Targets within sight of the sky during an eclipse have their applicable save bonuses and spell resistance (if any) halved (minimum of -2).</p></blockquote><p></p>
[QUOTE="Fieari, post: 1943208, member: 16221"] Ooh, I -like- these. While not useful to me in the short run for the campaign I'm in, later on the party will be doing planehopping, and magic may work differently in other planes. I like the idea of subtle magic. On the other hand, subtlty isn't the only source of a potential wizard's power. How about a wizard drawing from other things... [b][size=3][COLOR=DarkOrange]Sky Mage (Taboo)[/COLOR][/size][/b] You draw power from the lights of the sky, and thrive when not under a roof. While both the Sun and the Moon enable you to cast spells, the softer beams from the moon lend themselves more easily to your magic, granting you additional power. [b]Moonlight Weaving:[/b] You cast spells as if one level higher while standing in moonlight, increasing save DCs and other level based effects appropriately. Additionally, when casting spells on targets who are standing in moonlight, their saving throws (if applicable) are reduced by one, as is any spell resistance. Targets and locations in moonlight are considered one step "more familiar" for the purposes of scrying and teleporting. [b]Reduced Casting:[/b] When neither the Sun nor the Moon can be seen in the sky (such as during the "New Moon" phase at night, or a thunderstorm) you function as a spellcaster two levels lower than usual. [b]Prohibited Casting:[/b] When casting from a position in which the sky is not visible, such as in a room with no windows or when underground, you must make DC 20 Will save to cast spells and are fatigued after attempting, whether or not the spell is successfully cast. When inside the area of a Sunlight Spell, you are considered to be able to see the sky. [b]Special:[/b] During Solar and Lunar eclipses, your power grows further as long as you are able to see the sky. You are considered to be a spellcaster two levels higher than usual, and gain temporary knowledge of a single spell of one level higher than you are usually able to cast. This spell may not be chosen from a prohibited school. This knowledge and power fades once the eclipse is over. Targets within sight of the sky during an eclipse have their applicable save bonuses and spell resistance (if any) halved (minimum of -2). [/QUOTE]
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Arcane Taboos (replacing arcane spell failure )
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