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*Pathfinder & Starfinder
Arcane Taboos (replacing arcane spell failure )
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<blockquote data-quote="Quickleaf" data-source="post: 1943749" data-attributes="member: 20323"><p>Cool one, Fieari! Here's one that I've been revising for the bad guys in an adventure...</p><p></p><p><strong><span style="font-size: 12px"><span style="color: DarkOrange">Tainted earth (Taboo)</span> </span> </strong> </p><p>The earth is tainted after the great cataclysm when the gods left the world and the sinners were punished in the great disaster. You believe the earth is beyond redemption, and aspire to rise to the celestial stars one day. Of course, you must temper your great ambitions. Your magic is weakened whenever you are in touch with the earth or are in the presence of earth-tied beings (druids, plant creatures, earth elementals, etc). To evade these restrictions, you employ a variety of tricks, foremost among them being stilts, but you also employ boats, sedan chairs, even riding golems.</p><p><strong>Stilt-Walker</strong>: You gain the stilt-walker feat for free.</p><p style="margin-left: 20px"><strong>Stilt-Walker [General]</strong></p> <p style="margin-left: 20px">You have trained on stilts and are a master of the art of stilt-walking. You are either a skilled performer or a member of the High Hand (Hem Djeret).</p> <p style="margin-left: 20px"><strong>Prerequisite:</strong> Balance 4 ranks</p> <p style="margin-left: 20px"><strong>Benefit: </strong> You can take 10 on Balance checks in stilts even under duress. This means you can fight, move at half your speed, stand in stilts, and wade through shallow water in stilts without making a check. In addition, you can attempt a Balance check once per round to negate a hit to your stilts (essentially, the Balance check results becomes the stilt’s AC if higher than the base AC). Lastly, anytime you slip or are knocked off your stilts and fail to take a soft fall, you are assumed to have deliberately fallen, suffering 1d6 nonlethal damage instead of lethal damage.</p><p><strong>Reduced casting:</strong> Whenever you are in touch with the earth you are shaken and you function as a caster 2 levels lower (or half your level, whichever is the greater penalty). Wearing shoes or riding a living animal/plant constitutes being in touch with the earth, as does climbing a tree below the canopy layer. Being on a building's floor, or on the top most part of a tree above the canopy does not limit your magic, though you are still shaken.</p><p><strong>Prohibited casting:</strong> When you are barefoot upon the earth, in a druid village, or covered in earth.</p><p><strong>Special:</strong> You may never become a druid. You cannot learn spells with the earth or plant descriptors.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 1943749, member: 20323"] Cool one, Fieari! Here's one that I've been revising for the bad guys in an adventure... [B][SIZE=3][COLOR=DarkOrange]Tainted earth (Taboo)[/COLOR] [/SIZE] [/B] The earth is tainted after the great cataclysm when the gods left the world and the sinners were punished in the great disaster. You believe the earth is beyond redemption, and aspire to rise to the celestial stars one day. Of course, you must temper your great ambitions. Your magic is weakened whenever you are in touch with the earth or are in the presence of earth-tied beings (druids, plant creatures, earth elementals, etc). To evade these restrictions, you employ a variety of tricks, foremost among them being stilts, but you also employ boats, sedan chairs, even riding golems. [B]Stilt-Walker[/B]: You gain the stilt-walker feat for free. [INDENT][B]Stilt-Walker [General][/B] You have trained on stilts and are a master of the art of stilt-walking. You are either a skilled performer or a member of the High Hand (Hem Djeret). [B]Prerequisite:[/B] Balance 4 ranks [B]Benefit: [/B] You can take 10 on Balance checks in stilts even under duress. This means you can fight, move at half your speed, stand in stilts, and wade through shallow water in stilts without making a check. In addition, you can attempt a Balance check once per round to negate a hit to your stilts (essentially, the Balance check results becomes the stilt’s AC if higher than the base AC). Lastly, anytime you slip or are knocked off your stilts and fail to take a soft fall, you are assumed to have deliberately fallen, suffering 1d6 nonlethal damage instead of lethal damage.[/INDENT] [B]Reduced casting:[/B] Whenever you are in touch with the earth you are shaken and you function as a caster 2 levels lower (or half your level, whichever is the greater penalty). Wearing shoes or riding a living animal/plant constitutes being in touch with the earth, as does climbing a tree below the canopy layer. Being on a building's floor, or on the top most part of a tree above the canopy does not limit your magic, though you are still shaken. [B]Prohibited casting:[/B] When you are barefoot upon the earth, in a druid village, or covered in earth. [B]Special:[/B] You may never become a druid. You cannot learn spells with the earth or plant descriptors. [/QUOTE]
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