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Arcane Thesis dilemma
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<blockquote data-quote="Eldritch_Lord" data-source="post: 5679154" data-attributes="member: 52073"><p>I hope that's a <em>quickened sanctum true strike</em> and not just a <em>quickened true strike</em>, or that he crafted it himself with metamagic reduction, because the latter is a 5th level spell and wands only go up to 4th.</p><p></p><p></p><p></p><p>First, Celerity is usually viewed as too powerful without a way to avoid the daze, or viewed as broken and banned with a way to avoid it, so that's part of your problem there.</p><p></p><p>Second, he may just be rolling high, unless he has some other boosters you haven't mentioned; the average damage for an <em>empowered piercing flash-frost still sculpted cone of cold</em> at 12th level is (12d6+10)*1.5, which works out to (42+10)*1.5 or 78 damage on average from a 6th level slot, not 98.75. For comparison, an unmodified <em>disintegrate</em> deals an average of 84 damage to one target at that level, an <em>empowered searing split scorching ray</em> with Arcane Thesis (Scorching Ray) deals (16d6)*1.5 or 84 damage out of a 3rd level slot to up to 4 targets, and any spell that deals ability damage or other penalties instead of damage is going to outdo both of them. I'd say focusing on <em>cone of cold</em> is fine.</p></blockquote><p></p>
[QUOTE="Eldritch_Lord, post: 5679154, member: 52073"] I hope that's a [I]quickened sanctum true strike[/I] and not just a [I]quickened true strike[/I], or that he crafted it himself with metamagic reduction, because the latter is a 5th level spell and wands only go up to 4th. First, Celerity is usually viewed as too powerful without a way to avoid the daze, or viewed as broken and banned with a way to avoid it, so that's part of your problem there. Second, he may just be rolling high, unless he has some other boosters you haven't mentioned; the average damage for an [I]empowered piercing flash-frost still sculpted cone of cold[/I] at 12th level is (12d6+10)*1.5, which works out to (42+10)*1.5 or 78 damage on average from a 6th level slot, not 98.75. For comparison, an unmodified [I]disintegrate[/I] deals an average of 84 damage to one target at that level, an [I]empowered searing split scorching ray[/I] with Arcane Thesis (Scorching Ray) deals (16d6)*1.5 or 84 damage out of a 3rd level slot to up to 4 targets, and any spell that deals ability damage or other penalties instead of damage is going to outdo both of them. I'd say focusing on [I]cone of cold[/I] is fine. [/QUOTE]
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