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Arcane Trickster (3e) any good?
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<blockquote data-quote="Painfully" data-source="post: 1707517" data-attributes="member: 601"><p>With arcane trickster, I found that I was able to concentrate my skill points better as a rogue. No more opening lock points; I use knock spells. Less hiding rolls (still useful sometimes if you think they can see invis though); I use invisibility. No more UMD (still useful if you want to use magic items from other classes though). No need for climb skill with spider climb or fly. All of those options leave a lot of extra skill points for other things.</p><p></p><p>The variety of ways to sneak around, is alone worth taking arcane trickster IMO. A rogue that can stick to ceilings is pretty cool, although maybe a bit too ninja-like for some people.</p><p></p><p>Sneak attack all day long using greater invisibility. Disable devices at range if you are extra paranoid of traps. And the best part, load up on MM wands, or fireball scrolls for those moments when you cannot sneak attack the enemy.</p><p></p><p>Overall, the diversity is good. It will survive well in combat, and still be able to make a clean getaway using magic if necessary. I think they could outperform most rogue only characters, while giving up only a minimal amount of combat ability. An entire rogues guild of arcane tricksters could be really nasty.</p></blockquote><p></p>
[QUOTE="Painfully, post: 1707517, member: 601"] With arcane trickster, I found that I was able to concentrate my skill points better as a rogue. No more opening lock points; I use knock spells. Less hiding rolls (still useful sometimes if you think they can see invis though); I use invisibility. No more UMD (still useful if you want to use magic items from other classes though). No need for climb skill with spider climb or fly. All of those options leave a lot of extra skill points for other things. The variety of ways to sneak around, is alone worth taking arcane trickster IMO. A rogue that can stick to ceilings is pretty cool, although maybe a bit too ninja-like for some people. Sneak attack all day long using greater invisibility. Disable devices at range if you are extra paranoid of traps. And the best part, load up on MM wands, or fireball scrolls for those moments when you cannot sneak attack the enemy. Overall, the diversity is good. It will survive well in combat, and still be able to make a clean getaway using magic if necessary. I think they could outperform most rogue only characters, while giving up only a minimal amount of combat ability. An entire rogues guild of arcane tricksters could be really nasty. [/QUOTE]
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