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Arcane Trickster (3e) any good?
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<blockquote data-quote="Felix" data-source="post: 1710015" data-attributes="member: 3929"><p>If you're THE caster, then your party would probably appreciate that you stay that way. Then again, you shouldn't tailor your PC to suit your other players; it's up to the DM to decide what challenges a party, and without a full-leveled arcanist some things will challenge the party more than would otherwise, others would be less of a challenge. Talk to your DM about how he molds his challenges, and design your PC to suit your own style of play, and not worry about what the party "needs".</p><p></p><p></p><p>Two half-casters are near a full caster for three reasons:</p><p></p><p>1) Two casters can cast two spells for every one from the full caster. Granted they won't be as powerful, but enemies will have to worry about two spell vectors instead of only one.</p><p></p><p>2) Your HP total is very likely going to be higher with two 1/2 than a full, and so other party members will have to worry less about protecting the feeble wiz. The same applies for the caster's poor Fort and Reflex saves; Will might not be as strong, but who targets a Wiz with a Will save spell anyway?</p><p></p><p>3) If only half of your skills are dedicated to casting, then presumably you could do something else much better than the full caster. This will not make you a better caster, but it might make you a better adventurer.</p><p></p><p>In terms of sheer power, yeah, the specialist is going to win out. Full over two-1/2.</p><p></p><p>Looked at in terms of adaptability, your half-casters will likely be more versatile than the full.</p></blockquote><p></p>
[QUOTE="Felix, post: 1710015, member: 3929"] If you're THE caster, then your party would probably appreciate that you stay that way. Then again, you shouldn't tailor your PC to suit your other players; it's up to the DM to decide what challenges a party, and without a full-leveled arcanist some things will challenge the party more than would otherwise, others would be less of a challenge. Talk to your DM about how he molds his challenges, and design your PC to suit your own style of play, and not worry about what the party "needs". Two half-casters are near a full caster for three reasons: 1) Two casters can cast two spells for every one from the full caster. Granted they won't be as powerful, but enemies will have to worry about two spell vectors instead of only one. 2) Your HP total is very likely going to be higher with two 1/2 than a full, and so other party members will have to worry less about protecting the feeble wiz. The same applies for the caster's poor Fort and Reflex saves; Will might not be as strong, but who targets a Wiz with a Will save spell anyway? 3) If only half of your skills are dedicated to casting, then presumably you could do something else much better than the full caster. This will not make you a better caster, but it might make you a better adventurer. In terms of sheer power, yeah, the specialist is going to win out. Full over two-1/2. Looked at in terms of adaptability, your half-casters will likely be more versatile than the full. [/QUOTE]
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