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Arcane Trickster, Eldritch Knight and other subclass casters spell list
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<blockquote data-quote="ZeshinX" data-source="post: 8024631" data-attributes="member: 6793656"><p>I didn't so much make a specific spell list for them as just let them take whatever spells they wanted within a specific spell list (so Wizard for EK and AT) and ignore the requirements of picking from specific schools.</p><p></p><p>I didn't quite (and still don't) understand the forced choices honestly. I mean certainly an EK will get the most out of spells from the Abjuration and Evocation schools (and likewise for the AT for Illusion and Enchantment), but the forced choice seemed so...well, forced. I couldn't for the life of me recognize any particular imbalance or risk of broken-ness by letting them choose freely. I mean they're already limited in how many they can know and the slot levels never go above 4 (at a level when dedicated spellcasters are tossing around 9th level spells) short of multiclass shenanigans...so...yeah...I let my players choose their EK and AT spells freely from the Wizard spell list.</p><p></p><p>We've even offered homebrew options to simply replace the spell lists with another and just change the names. Like an Eldritch Knight using the cleric spell list and calling it an Empyrean Knight. The relevant ability score is changed to match the caster list (so wisdom instead of intelligence for said Empyrean Knight), but subclass abilities are otherwise the same. No one has yet used this houserule, but I see very little damage (again, known spells and slots are limited enough anyway).</p></blockquote><p></p>
[QUOTE="ZeshinX, post: 8024631, member: 6793656"] I didn't so much make a specific spell list for them as just let them take whatever spells they wanted within a specific spell list (so Wizard for EK and AT) and ignore the requirements of picking from specific schools. I didn't quite (and still don't) understand the forced choices honestly. I mean certainly an EK will get the most out of spells from the Abjuration and Evocation schools (and likewise for the AT for Illusion and Enchantment), but the forced choice seemed so...well, forced. I couldn't for the life of me recognize any particular imbalance or risk of broken-ness by letting them choose freely. I mean they're already limited in how many they can know and the slot levels never go above 4 (at a level when dedicated spellcasters are tossing around 9th level spells) short of multiclass shenanigans...so...yeah...I let my players choose their EK and AT spells freely from the Wizard spell list. We've even offered homebrew options to simply replace the spell lists with another and just change the names. Like an Eldritch Knight using the cleric spell list and calling it an Empyrean Knight. The relevant ability score is changed to match the caster list (so wisdom instead of intelligence for said Empyrean Knight), but subclass abilities are otherwise the same. No one has yet used this houserule, but I see very little damage (again, known spells and slots are limited enough anyway). [/QUOTE]
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Arcane Trickster, Eldritch Knight and other subclass casters spell list
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