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General Tabletop Discussion
Character Builds & Optimization
Arcane Trickster / Wizard: Diviner or Bladesinger? Ranged or Melee?
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<blockquote data-quote="RCanine" data-source="post: 7495010" data-attributes="member: 85040"><p>FWIW I had a similar rogue/caster concept and I went with a Dragon Sorc / Swashbuckler build. First four levels were Rogue 3/Sorcerer 1; I plan on being mostly rogue but taking at least one more level for sorcery points.</p><p></p><p>Dragon Sorcerer and Swashbuckler has a ton of synergy: Draconic Resilience gives you studded leather + 1 for free, and since Sorcerers get four cantrips at level 1, you can take booming blade, something ranged (to compliment Elemental Affinity if you plan to go that far) and can focus on noncombat pillars for the other two (mage hand + minor illusion, e.g.).</p><p></p><p>Both classes want Dex & Cha, and there's just something amazing about a taking a bonus action dash, running into melee, casting booming blade and then walking away without a scratch.</p><p></p><p>Doing this with Half-Elf, I ended up with a <em>ton</em> of skill proficiencies combined with a good charisma.</p><p></p><p>What I love about this build is that it's strong in all three pillars of the game. It's an uncompromising build that's got a lot of tools in its toolbox and is really fun to play.</p></blockquote><p></p>
[QUOTE="RCanine, post: 7495010, member: 85040"] FWIW I had a similar rogue/caster concept and I went with a Dragon Sorc / Swashbuckler build. First four levels were Rogue 3/Sorcerer 1; I plan on being mostly rogue but taking at least one more level for sorcery points. Dragon Sorcerer and Swashbuckler has a ton of synergy: Draconic Resilience gives you studded leather + 1 for free, and since Sorcerers get four cantrips at level 1, you can take booming blade, something ranged (to compliment Elemental Affinity if you plan to go that far) and can focus on noncombat pillars for the other two (mage hand + minor illusion, e.g.). Both classes want Dex & Cha, and there's just something amazing about a taking a bonus action dash, running into melee, casting booming blade and then walking away without a scratch. Doing this with Half-Elf, I ended up with a [I]ton[/I] of skill proficiencies combined with a good charisma. What I love about this build is that it's strong in all three pillars of the game. It's an uncompromising build that's got a lot of tools in its toolbox and is really fun to play. [/QUOTE]
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Arcane Trickster / Wizard: Diviner or Bladesinger? Ranged or Melee?
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