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*Pathfinder & Starfinder
Arcane Tussler PrC
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<blockquote data-quote="Machiavelli" data-source="post: 2875354" data-attributes="member: 40964"><p>Hmmm, Furryfoot. I almost thought I was done with this PrC, 'till you posted >.<</p><p></p><p>There aren't alot of high-level melee touch attacks. Usually the high-level ones are touch attacks simply to balance the fact that they kick butt, Temporal Stasis and Imprisonment being prime examples. If I progress the usable spell levels, where do you think I should cut it off? 4th level? How about uses/day being equal to your Charisma <strong>score</strong>, instead of just infinite?</p><p></p><p>I like the idea of allowing ranged touch attacks as well, but because the ranged spells are <em>intended</em> to detonate some distance from the caster, I'll have them deal a little damage to the Arcane Tussler on each use. Spells with non-damage negative effects deal 1d6/spell level negative energy damage to the caster, while all spells that deal damage to the target deal 1 point per damage die. This little bit of damage won't be influenced by the class' damage reduction, either (which would be a glaring flaw), because the damage reduction is pierced by magic damage. It seems a sensible trade-off for the lots of extra damage usually offered by the ranged spells.</p><p></p><p>Edit: I'd also like to point out that you can use a Shortsword in a grapple, which with the effects of Powerful Build could be a Large Shortsword and deal 1d8 damage. Against a minion, that's hardly trivial. You may even take the Earth's Embrace feat, which deals 1d12 extra damage on a successful pin. Again, against meer minions a pin should be plausible, and 1d12 damage can be lethal.</p></blockquote><p></p>
[QUOTE="Machiavelli, post: 2875354, member: 40964"] Hmmm, Furryfoot. I almost thought I was done with this PrC, 'till you posted >.< There aren't alot of high-level melee touch attacks. Usually the high-level ones are touch attacks simply to balance the fact that they kick butt, Temporal Stasis and Imprisonment being prime examples. If I progress the usable spell levels, where do you think I should cut it off? 4th level? How about uses/day being equal to your Charisma [b]score[/b], instead of just infinite? I like the idea of allowing ranged touch attacks as well, but because the ranged spells are [i]intended[/i] to detonate some distance from the caster, I'll have them deal a little damage to the Arcane Tussler on each use. Spells with non-damage negative effects deal 1d6/spell level negative energy damage to the caster, while all spells that deal damage to the target deal 1 point per damage die. This little bit of damage won't be influenced by the class' damage reduction, either (which would be a glaring flaw), because the damage reduction is pierced by magic damage. It seems a sensible trade-off for the lots of extra damage usually offered by the ranged spells. Edit: I'd also like to point out that you can use a Shortsword in a grapple, which with the effects of Powerful Build could be a Large Shortsword and deal 1d8 damage. Against a minion, that's hardly trivial. You may even take the Earth's Embrace feat, which deals 1d12 extra damage on a successful pin. Again, against meer minions a pin should be plausible, and 1d12 damage can be lethal. [/QUOTE]
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