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Arcane vs Divine Healing
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<blockquote data-quote="James the Newbie" data-source="post: 5945536" data-attributes="member: 6692006"><p>Just thought id pop this link in <a href="http://www.enworld.org/forum/d-d-legacy-discussion/324654-3-x-arcane-healing-spells.html" target="_blank">http://www.enworld.org/forum/d-d-legacy-discussion/324654-3-x-arcane-healing-spells.html</a> as it has compiled some of the ways to do it already</p><p></p><p>I agree that cauterizing a wound makes sense, but without a feat or successful heal check, the chances of the wound you cause getting infected are high, and generally a neat cut wont hurt nearly as bad as fire, your better off sewing it shut, or you will really mess that person up</p><p></p><p>Negative energy purging disease while at first seeming feasible, after all, anything is possible with a high enough DC check (well almost) What your doing is looking at a microscopic level, and targeting the bad stuff, if the spell isn't designed to do it, and it isn't medicine, I question it</p><p></p><p>And regrowing a limb seems fairly out of order to me (I don't know if polymorph or alter self spells could do that, there pretty useful, id buy it, especially polymorph any object transforming you, into you but with an arm again, duration perminant). But shoving a new conjured limb on would mean a mental link, most likely similar to that of animate object, or that of a summoned creature, the limb would be shoddy at best.</p><p></p><p>---</p><p>I know that it looks like im attacking your idea's a bit here, I don't mean to cause arguments (Especialy over the internet D: ) But I personally feel wizards have enough power, and that they certainly don't need more forms of utility.</p><p></p><p>Having said all of this, treating burns with an ice spell, or neutralising acid with summon water seems a little bit more on their level, basic first aid, leave the rest to the group healer.</p></blockquote><p></p>
[QUOTE="James the Newbie, post: 5945536, member: 6692006"] Just thought id pop this link in [URL="http://www.enworld.org/forum/d-d-legacy-discussion/324654-3-x-arcane-healing-spells.html"]http://www.enworld.org/forum/d-d-legacy-discussion/324654-3-x-arcane-healing-spells.html[/URL] as it has compiled some of the ways to do it already I agree that cauterizing a wound makes sense, but without a feat or successful heal check, the chances of the wound you cause getting infected are high, and generally a neat cut wont hurt nearly as bad as fire, your better off sewing it shut, or you will really mess that person up Negative energy purging disease while at first seeming feasible, after all, anything is possible with a high enough DC check (well almost) What your doing is looking at a microscopic level, and targeting the bad stuff, if the spell isn't designed to do it, and it isn't medicine, I question it And regrowing a limb seems fairly out of order to me (I don't know if polymorph or alter self spells could do that, there pretty useful, id buy it, especially polymorph any object transforming you, into you but with an arm again, duration perminant). But shoving a new conjured limb on would mean a mental link, most likely similar to that of animate object, or that of a summoned creature, the limb would be shoddy at best. --- I know that it looks like im attacking your idea's a bit here, I don't mean to cause arguments (Especialy over the internet D: ) But I personally feel wizards have enough power, and that they certainly don't need more forms of utility. Having said all of this, treating burns with an ice spell, or neutralising acid with summon water seems a little bit more on their level, basic first aid, leave the rest to the group healer. [/QUOTE]
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