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*Dungeons & Dragons
Arcane Warrior (Class)
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<blockquote data-quote="AlmirEldignor" data-source="post: 6635649" data-attributes="member: 6795736"><p>Ok, last one, I promise! <span style="font-size: 9px">For Now </span><span style="color: #FFFFFF">Not Really </span></p><p><span style="color: #FFFFFF"></span><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Some of you may have seen my Swordmage class in all its largely overcomplicated glory. You may also have seen my more recent Arcane Archer, with its narrow focus and existence as basically an archetype of another class anyway. It has been suggested to me that the two classes finally stop mooning over each other and get hitched. Well, it's done! This should (hopefully) be the last version of the arcane fighter/archer/swordwizard that I make for a while. Special thanks to Ezel for pointing out this most beautiful union that has been staring me in the face for three months. (Still can't believe I hadn't thought of it /facepalm). All in all, the class should be more versatile, more multi-class friendly, less zealous about what weapons you can use, and a lot easier to understand. The new version is effectively a Paladin, with different subclasses and features, so as to keep it as close to legit formatting as possible. So here it is, the Arcane Warrior! <em>(Now in PDF form, in the downloads section)</em></span></p><p><span style="font-size: 10px"><em></em></span></p><p><span style="font-size: 10px"><em>The PDF version is done, so I've cleared out this thread for now. All the spells that are homebrew that the AW uses are included in the PDF, to minimize the need to use other resources. The only I didn't add in the PDF was the info for the glyphs (cause I'm a dummy sometimes) so I've left that here.</em></span></p><p><span style="font-size: 10px"><em></em></span></p><p><span style="font-size: 10px"><em></em></span><em></em></p><p><em><strong>Arcane Glyphs</strong></em></p><p><em><strong></strong></em>An arcane glyph is a special marking designed to channel arcane power. It might be engraved in an amulet or weapon, or tattooed into your flesh. Arcane Warriors, Eldritch Knights, and Wizards can use an arcane glyph as a spellcasting focus for their spells. To do so, it must be held in your hand or otherwise touching your skin (for an amulet or weapon), or be tattooed someplace you can see it (the hand or forearm is a common location).</p><p>[TABLE="width: 500"][TR][TD]Arcane Glyph[/TD][TD]Gold Cost[/TD][TD]Weight[/TD][/TR][TR][TD]Engraving[/TD][TD]5gp (for an amulet) or</p><p>2gp (engraved on a weapon)[/TD][TD]1lb (Amulet)</p><p>-- (Adds no weight to a weapon)[/TD][/TR][TR][TD]Tattoo[/TD][TD]50gp[/TD][TD]--</p><p></p><p>[/TD][/TR][/TABLE]</p></blockquote><p></p>
[QUOTE="AlmirEldignor, post: 6635649, member: 6795736"] Ok, last one, I promise! [SIZE=1]For Now [/SIZE][COLOR=#FFFFFF]Not Really [/COLOR][SIZE=2] Some of you may have seen my Swordmage class in all its largely overcomplicated glory. You may also have seen my more recent Arcane Archer, with its narrow focus and existence as basically an archetype of another class anyway. It has been suggested to me that the two classes finally stop mooning over each other and get hitched. Well, it's done! This should (hopefully) be the last version of the arcane fighter/archer/swordwizard that I make for a while. Special thanks to Ezel for pointing out this most beautiful union that has been staring me in the face for three months. (Still can't believe I hadn't thought of it /facepalm). All in all, the class should be more versatile, more multi-class friendly, less zealous about what weapons you can use, and a lot easier to understand. The new version is effectively a Paladin, with different subclasses and features, so as to keep it as close to legit formatting as possible. So here it is, the Arcane Warrior! [I](Now in PDF form, in the downloads section) The PDF version is done, so I've cleared out this thread for now. All the spells that are homebrew that the AW uses are included in the PDF, to minimize the need to use other resources. The only I didn't add in the PDF was the info for the glyphs (cause I'm a dummy sometimes) so I've left that here. [/I][/SIZE][I] [B]Arcane Glyphs [/B][/I]An arcane glyph is a special marking designed to channel arcane power. It might be engraved in an amulet or weapon, or tattooed into your flesh. Arcane Warriors, Eldritch Knights, and Wizards can use an arcane glyph as a spellcasting focus for their spells. To do so, it must be held in your hand or otherwise touching your skin (for an amulet or weapon), or be tattooed someplace you can see it (the hand or forearm is a common location). [TABLE="width: 500"][TR][TD]Arcane Glyph[/TD][TD]Gold Cost[/TD][TD]Weight[/TD][/TR][TR][TD]Engraving[/TD][TD]5gp (for an amulet) or 2gp (engraved on a weapon)[/TD][TD]1lb (Amulet) -- (Adds no weight to a weapon)[/TD][/TR][TR][TD]Tattoo[/TD][TD]50gp[/TD][TD]-- [/TD][/TR][/TABLE] [/QUOTE]
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