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Arcane Warrior (Class)
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<blockquote data-quote="Ezel" data-source="post: 6635818" data-attributes="member: 6795910"><p>Nice! I like it, good execution as well, simple and it has that feel of "EK but more balanced between magic and fighting".</p><p>The only thing the class might need at this point is the flavor, which might inspire some more ribbon features (it's a little lacking in that department, every feature is very focused on combat). But even without flavor it's perfectly playable anyway.</p><p>Careful though, I don't see any arcane focus, nor access to ways to avoid somatic components (doable with war caster anyway). Without a weapon as arcane focus or similar things you fall in the same trap of the EK: they can't cast anything with material components without a free hand, it's sure that they can't with a shield and it's unclear if they can while wielding a two-handed weapon.</p><p>Also I don't see any instruction on spells known, traditionally only divine casters get "all the spells in the list". Wizard-style casters in 5e get 6 spells at first and then two additional spells for each spellcaster level, plus other spells that they can find in books, scrolls and the like. Sorcerer/Bard-style casters get a smaller amount of spell that can't be expanded.</p><p></p><p>As an advice for the flavor I see these guys not really studying words on books, but studying a fighting style so perfectly refined that they get magic out of it. I see their movement in combat as some sort of arcane and mysterious dance that summons magic forces. If you want to use wizard-style casting they might learn new spells in various ways: an ancient swordfighting manual might have an ancient technique for ritual combat, an old arcane warrior master might teach you one of their secret techniques, etc... If you want to use a simpler bard/sorcerer style of spellcasting then it simply comes with exercise and refinement. Otherwise since they use intelligence to cast, you might as well just give them a book and make them a clear core way to have a fighter-wizard multiclass.</p></blockquote><p></p>
[QUOTE="Ezel, post: 6635818, member: 6795910"] Nice! I like it, good execution as well, simple and it has that feel of "EK but more balanced between magic and fighting". The only thing the class might need at this point is the flavor, which might inspire some more ribbon features (it's a little lacking in that department, every feature is very focused on combat). But even without flavor it's perfectly playable anyway. Careful though, I don't see any arcane focus, nor access to ways to avoid somatic components (doable with war caster anyway). Without a weapon as arcane focus or similar things you fall in the same trap of the EK: they can't cast anything with material components without a free hand, it's sure that they can't with a shield and it's unclear if they can while wielding a two-handed weapon. Also I don't see any instruction on spells known, traditionally only divine casters get "all the spells in the list". Wizard-style casters in 5e get 6 spells at first and then two additional spells for each spellcaster level, plus other spells that they can find in books, scrolls and the like. Sorcerer/Bard-style casters get a smaller amount of spell that can't be expanded. As an advice for the flavor I see these guys not really studying words on books, but studying a fighting style so perfectly refined that they get magic out of it. I see their movement in combat as some sort of arcane and mysterious dance that summons magic forces. If you want to use wizard-style casting they might learn new spells in various ways: an ancient swordfighting manual might have an ancient technique for ritual combat, an old arcane warrior master might teach you one of their secret techniques, etc... If you want to use a simpler bard/sorcerer style of spellcasting then it simply comes with exercise and refinement. Otherwise since they use intelligence to cast, you might as well just give them a book and make them a clear core way to have a fighter-wizard multiclass. [/QUOTE]
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