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Arcane Warrior Class
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<blockquote data-quote="Winterthorn" data-source="post: 7404243" data-attributes="member: 1702"><p>Wow! You put a lot of work into it! I think there are a few typos, and some foggy text, but as a rough draft it already looks so well presented I downloaded a pdf copy to play test it with my players. I also like the approach you took to keep the base straight forward and throw in the flavoured mechanics in the subclasses.</p><p></p><p>I noticed right away this class can gain a levelled spell at 1st level if INT mod is +1 or higher, yet they cannot cast it until 2nd level, perhaps that's a typo and there should be a dash for Spells Known at 1st level?</p><p></p><p>I'm sure others will see some further tweaks before I do, and comment on balance, etc., but I think it is a great start, including using plenty of the appropriate WotC style vocabulary.</p><p></p><p>+XP for your effort. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>Edit1: just to add, I'm not a fan of multiclassing in this edition, so seeing some homebrew classes tackle popular concepts is for me great.</p><p></p><p>Edit2: and welcome to the forum! :-D</p></blockquote><p></p>
[QUOTE="Winterthorn, post: 7404243, member: 1702"] Wow! You put a lot of work into it! I think there are a few typos, and some foggy text, but as a rough draft it already looks so well presented I downloaded a pdf copy to play test it with my players. I also like the approach you took to keep the base straight forward and throw in the flavoured mechanics in the subclasses. I noticed right away this class can gain a levelled spell at 1st level if INT mod is +1 or higher, yet they cannot cast it until 2nd level, perhaps that's a typo and there should be a dash for Spells Known at 1st level? I'm sure others will see some further tweaks before I do, and comment on balance, etc., but I think it is a great start, including using plenty of the appropriate WotC style vocabulary. +XP for your effort. :-) Edit1: just to add, I'm not a fan of multiclassing in this edition, so seeing some homebrew classes tackle popular concepts is for me great. Edit2: and welcome to the forum! :-D [/QUOTE]
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