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General Tabletop Discussion
*Pathfinder & Starfinder
Arcane Warrior: Custom Base class
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<blockquote data-quote="Caspian Marqine" data-source="post: 1865866" data-attributes="member: 19043"><p><strong>Thank you</strong></p><p></p><p>Wow, thank you for the response I noticed the discrepancy in the writing there. The Arcane Energy ray is supposed to be a single target ranged touch attack, not a ray. As it stands I'm taking off the level prerequisite from Arcane power strike, I forgot that it nerfs itself as it goes down in level. By what you said regarding the energy sticking around for more than 1 round, do you mean to say if not used or even if there was an attack that missed?</p><p></p><p></p><p>Feat 2:</p><p>Arcane Power Strike</p><p>Prereq: Power Attack, Cha 13+ </p><p>Power Cost: 1 point per D6</p><p>Single attack with (1 + (Arcane Warrior Lvl/2))d6 extra elemental damage as a standard action. (Stacks with Power Attack, though penalties from power attack are not nullified). Takes a move action to charge ability, Charge dissapates after 1 round per point of charisma mod or as soon as used.</p><p></p><p>Feat 3:</p><p>Arcane Energy Blast</p><p>Prereq: Cha 13+, Spell-like Ability 1</p><p>Power Cost: 1 point per D8</p><p>Single target, ranged touch attack ((1 + (Arcane Warrior Lvl/2))d8 elemental damage (Range 100ft + 10ft/Caster Lvl)</p><p></p><p></p><p>Jonathan</p></blockquote><p></p>
[QUOTE="Caspian Marqine, post: 1865866, member: 19043"] [b]Thank you[/b] Wow, thank you for the response I noticed the discrepancy in the writing there. The Arcane Energy ray is supposed to be a single target ranged touch attack, not a ray. As it stands I'm taking off the level prerequisite from Arcane power strike, I forgot that it nerfs itself as it goes down in level. By what you said regarding the energy sticking around for more than 1 round, do you mean to say if not used or even if there was an attack that missed? Feat 2: Arcane Power Strike Prereq: Power Attack, Cha 13+ Power Cost: 1 point per D6 Single attack with (1 + (Arcane Warrior Lvl/2))d6 extra elemental damage as a standard action. (Stacks with Power Attack, though penalties from power attack are not nullified). Takes a move action to charge ability, Charge dissapates after 1 round per point of charisma mod or as soon as used. Feat 3: Arcane Energy Blast Prereq: Cha 13+, Spell-like Ability 1 Power Cost: 1 point per D8 Single target, ranged touch attack ((1 + (Arcane Warrior Lvl/2))d8 elemental damage (Range 100ft + 10ft/Caster Lvl) Jonathan [/QUOTE]
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Arcane Warrior: Custom Base class
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