Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Story Hour
Arcanis: Gonnes, Sons, and Treasure Runs (COMPLETED)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="talien" data-source="post: 4039739" data-attributes="member: 3285"><p><strong>Madness in Freeport - Part 1l: The Sea Lord’s Palace</strong></p><p></p><p>“Master Soulforge, a moment if you please.”</p><p> </p><p>Beldin whirled around to see an older man with brown hair and eyes in a red robe. He walked with the aid of a gnarled staff. “Yes?”</p><p></p><p>“I was just talking to my apprentice Glenfield here,” he gestured to a fidgety gnome, who peeked out from behind the wizard’s taller form, “about the quality of summoning stones in a structure and I thought you might know something about it.” The older man smiled. “I’m sorry, where are my manners? I’m Tarmon, High Wizard of the Wizard’s Guild.”</p><p></p><p>Beldin excused himself from his conversation with Xavier. “Nice to meet you Tarmon.”</p><p></p><p>“Glenfield, get Burkhart, we’re going to be leaving in a few minutes. These late night balls are for the young.”</p><p></p><p>Glenfield darted over to a small cage in one corner of the room. Beldin watched him open it to retrieve the toad.</p><p></p><p>“Who’s Burkhart?” asked Beldin.</p><p></p><p>“Oh, that’s my toad familiar.” Tarmon made a sympathetic noise. “Poor thing hasn’t aged well. He’s just not all there anymore.”</p><p></p><p>Behind Tarmon, Glenfield looked up with a horrified expression. The toad wasn’t in its cage.</p><p></p><p>“So as I was saying, I was wondering what a dwarf might think of summoning stones in structures. It’s been quite the topic of debate in wizardly circles.”</p><p></p><p>Beldin had difficulty focusing on the conversation. “What in particular would you like to know?”</p><p></p><p>Glenfield made eye contact with Beldin. He put his hands together in the dwarf’s direction, as if in prayer. Then he made a rotating motion with his fingers. He wanted Beldin to keep Tarmon busy while he looked for the toad.</p><p></p><p>“Well, some of the wizards believe that summoning stones placed in a structure would actually turn the structure itself into a gate of sorts.”</p><p></p><p>Beldin nodded, answering both Tarmon and Glenfield at the same time.</p><p></p><p>“I’m of two minds,” said Tarmon. “On the one hand, I think the effect of summoning stones will be diluted by the irregular form of said structure.”</p><p></p><p>Glenfield started running from table to table, peeking under the tablecloths.</p><p></p><p>“That’s possible,” said Beldin. “The dwarves of Solanos Mor have long used stones to control gates to realms of darkness.”</p><p></p><p>Glenfield turned towards Beldin and threw up his hands in frustration. Something gray and wet hopped quickly behind him.</p><p></p><p>“On the other hand, it’s possible that enough stones will actually enhance the power of the building, by focusing towards a convergent point.”</p><p></p><p>Beldin tried to indicate the toad’s direction with his chin, but he succeeded in just wiggling his nose.</p><p></p><p>“Are you all right?” asked Tarmon, concerned. “You seem to have an itch.”</p><p></p><p>Glenfield understood. He spun around to look.</p><p></p><p>Beldin covered it with a cough. “Sorry, I’m not accustomed to the Freeport air.”</p><p></p><p>“It’s the moisture,” Tarmon nodded sympathetically. “I feel it more and more in my bones as I get older.”</p><p></p><p>Glenfield pointed in the direction of where the toad had hopped, one hand over his mouth. </p><p></p><p>Burkhart hopped right under the skirts of a throng of young women, huddled deep in conversation about Kham.</p><p></p><p>Then somebody screamed.</p></blockquote><p></p>
[QUOTE="talien, post: 4039739, member: 3285"] [b]Madness in Freeport - Part 1l: The Sea Lord’s Palace[/b] “Master Soulforge, a moment if you please.” Beldin whirled around to see an older man with brown hair and eyes in a red robe. He walked with the aid of a gnarled staff. “Yes?” “I was just talking to my apprentice Glenfield here,” he gestured to a fidgety gnome, who peeked out from behind the wizard’s taller form, “about the quality of summoning stones in a structure and I thought you might know something about it.” The older man smiled. “I’m sorry, where are my manners? I’m Tarmon, High Wizard of the Wizard’s Guild.” Beldin excused himself from his conversation with Xavier. “Nice to meet you Tarmon.” “Glenfield, get Burkhart, we’re going to be leaving in a few minutes. These late night balls are for the young.” Glenfield darted over to a small cage in one corner of the room. Beldin watched him open it to retrieve the toad. “Who’s Burkhart?” asked Beldin. “Oh, that’s my toad familiar.” Tarmon made a sympathetic noise. “Poor thing hasn’t aged well. He’s just not all there anymore.” Behind Tarmon, Glenfield looked up with a horrified expression. The toad wasn’t in its cage. “So as I was saying, I was wondering what a dwarf might think of summoning stones in structures. It’s been quite the topic of debate in wizardly circles.” Beldin had difficulty focusing on the conversation. “What in particular would you like to know?” Glenfield made eye contact with Beldin. He put his hands together in the dwarf’s direction, as if in prayer. Then he made a rotating motion with his fingers. He wanted Beldin to keep Tarmon busy while he looked for the toad. “Well, some of the wizards believe that summoning stones placed in a structure would actually turn the structure itself into a gate of sorts.” Beldin nodded, answering both Tarmon and Glenfield at the same time. “I’m of two minds,” said Tarmon. “On the one hand, I think the effect of summoning stones will be diluted by the irregular form of said structure.” Glenfield started running from table to table, peeking under the tablecloths. “That’s possible,” said Beldin. “The dwarves of Solanos Mor have long used stones to control gates to realms of darkness.” Glenfield turned towards Beldin and threw up his hands in frustration. Something gray and wet hopped quickly behind him. “On the other hand, it’s possible that enough stones will actually enhance the power of the building, by focusing towards a convergent point.” Beldin tried to indicate the toad’s direction with his chin, but he succeeded in just wiggling his nose. “Are you all right?” asked Tarmon, concerned. “You seem to have an itch.” Glenfield understood. He spun around to look. Beldin covered it with a cough. “Sorry, I’m not accustomed to the Freeport air.” “It’s the moisture,” Tarmon nodded sympathetically. “I feel it more and more in my bones as I get older.” Glenfield pointed in the direction of where the toad had hopped, one hand over his mouth. Burkhart hopped right under the skirts of a throng of young women, huddled deep in conversation about Kham. Then somebody screamed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Arcanis: Gonnes, Sons, and Treasure Runs (COMPLETED)
Top