Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Story Hour
Arcanis: Gonnes, Sons, and Treasure Runs (COMPLETED)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="talien" data-source="post: 4076379" data-attributes="member: 3285"><p><strong>Madness in Freeport - Part 20: The Hall of Columns</strong></p><p></p><p>“I sure hope this plan works,” said Vlad.</p><p></p><p>“This is the best time to strike,” whispered Ilmarė. “There is no moon tonight; we should not have been spotted.”</p><p></p><p>“It doesn’t matter,” said Kham. “There’s a warrant out for our arrest. We’re enemies of Freeport now, according to Drac.” He spat on the ground in disgust. </p><p></p><p>The lighthouse was guarded by a roving patrol of four fast-moving ships full of marines, circling the island. The lookouts that watched from within the lighthouse by day were not on duty at night. They approached in total darkness. </p><p></p><p>“Does anyone else find it strange that there are no guards at night?” asked Beldin.</p><p></p><p>“Whatever Drac’s doing up there, he doesn’t want any witnesses,” said Ilmarė. “We can use that to our advantage.</p><p></p><p>“Yes, we can,” said Kham, “but that involves everyone keeping their mouths shut.” He craned his neck against a set of stone double doors. Two great iron pull rings were fastened to the center of each door. </p><p></p><p>“Those doors will make a lot of noise when you open them,” said Beldin. Through the darkness he could make out an intricate relief on their surface, depicting the lighthouse shining streaks of light over the harbor.</p><p></p><p>“That’s why we brought the elf along,” said Kham. He nodded to her.</p><p></p><p>Ilmarė whispered one word: “<span style="font-family: 'Impact'">Dîn</span>.”</p><p></p><p>Even the crashing of the waves on the reef became silent. Vlad and Beldin battered the door until the wood that barred the doors from the inside splintered apart. It fell noiselessly to the ground.</p><p></p><p>Kham made a gesture that the others should wait for him. Then he slipped in and pressed himself to the wall. </p><p></p><p>The second set of doors was not barred. He peeked around the corner. </p><p></p><p>Kham returned and pointed at his eyes with two fingers. Then he lifted four fingers. He drew Fleshripper. The others drew their weapons and followed behind him.</p><p></p><p>To their right, four cultists stood around the foot of a staircase. They were huddled around a crate, playing cards. Some imperials were scattered on the makeshift table.</p><p></p><p>Kham stepped out of the cone of silence, only to plunge Fleshripper through the back of one of the cultists. The cultist adjacent to him rose to retaliate, but a crossbow bolt shivered from his chest and he fell down. The third cultist stumbled backwards with a yelp, but an arrow in his throat cut off any further cries.</p><p></p><p>The last cultist ran for the stairs, only to fell back down, a throwing axe in his back.</p><p></p><p>Kham pointed up the steps and waved them on. He followed up after them.</p><p></p><p>A few seconds later, he came back and swept the imperials off of the crate. Then he went back up the steps.</p></blockquote><p></p>
[QUOTE="talien, post: 4076379, member: 3285"] [b]Madness in Freeport - Part 20: The Hall of Columns[/b] “I sure hope this plan works,” said Vlad. “This is the best time to strike,” whispered Ilmarė. “There is no moon tonight; we should not have been spotted.” “It doesn’t matter,” said Kham. “There’s a warrant out for our arrest. We’re enemies of Freeport now, according to Drac.” He spat on the ground in disgust. The lighthouse was guarded by a roving patrol of four fast-moving ships full of marines, circling the island. The lookouts that watched from within the lighthouse by day were not on duty at night. They approached in total darkness. “Does anyone else find it strange that there are no guards at night?” asked Beldin. “Whatever Drac’s doing up there, he doesn’t want any witnesses,” said Ilmarė. “We can use that to our advantage. “Yes, we can,” said Kham, “but that involves everyone keeping their mouths shut.” He craned his neck against a set of stone double doors. Two great iron pull rings were fastened to the center of each door. “Those doors will make a lot of noise when you open them,” said Beldin. Through the darkness he could make out an intricate relief on their surface, depicting the lighthouse shining streaks of light over the harbor. “That’s why we brought the elf along,” said Kham. He nodded to her. Ilmarė whispered one word: “[FONT=Impact]Dîn[/FONT].” Even the crashing of the waves on the reef became silent. Vlad and Beldin battered the door until the wood that barred the doors from the inside splintered apart. It fell noiselessly to the ground. Kham made a gesture that the others should wait for him. Then he slipped in and pressed himself to the wall. The second set of doors was not barred. He peeked around the corner. Kham returned and pointed at his eyes with two fingers. Then he lifted four fingers. He drew Fleshripper. The others drew their weapons and followed behind him. To their right, four cultists stood around the foot of a staircase. They were huddled around a crate, playing cards. Some imperials were scattered on the makeshift table. Kham stepped out of the cone of silence, only to plunge Fleshripper through the back of one of the cultists. The cultist adjacent to him rose to retaliate, but a crossbow bolt shivered from his chest and he fell down. The third cultist stumbled backwards with a yelp, but an arrow in his throat cut off any further cries. The last cultist ran for the stairs, only to fell back down, a throwing axe in his back. Kham pointed up the steps and waved them on. He followed up after them. A few seconds later, he came back and swept the imperials off of the crate. Then he went back up the steps. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Arcanis: Gonnes, Sons, and Treasure Runs (COMPLETED)
Top