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Story Hour
Arcanis: Gonnes, Sons, and Treasure Runs (COMPLETED)
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<blockquote data-quote="talien" data-source="post: 4869719" data-attributes="member: 3285"><p><strong>Castle Ambrose: Part 4 – The Fountain of Death</strong></p><p></p><p>In the center of the indoor forest was a circular pool of water. A stream that wandered through the forest fed the pool.</p><p></p><p>“Beldin,” Kham warned the dwarf, “I don’t care how tempting that chest looks, don’t touch it.”</p><p></p><p>In the middle of the pool was a fountain shaped like three interlinked gargoyles. The gargoyles sprayed water from their mouths. Embedded at the base of the trio of statues was the lid of a padlocked metal chest. </p><p></p><p>“It could be important,” said Beldin. “We should open it just to be sure.”</p><p></p><p>“It’s a trap,” said Kham. “How could it not be a trap? Everything in this place is a trap.”</p><p></p><p>“Fine.” Beldin crossed his arms. “But I think it’s a mistake.”</p><p></p><p>“Hey boss!” shouted Skiz, wiggling through the keyhole to the chest. “There’s a silver key in here!”</p><p></p><p>Kham double-checked his haversack. His pet rat had run over to the fountain during their argument. “Damn it Skiz! Get out of there!”</p><p></p><p>“But there’s a shiny key in here!”</p><p></p><p>Slowly, the water rose up to reveal a dripping gray mass of animated slime. It loomed over the chest.</p><p></p><p>“Skiz,” Kham said slowly. “I want you to listen to me carefully. Back out of the chest. Right now.”</p><p></p><p>Skiz popped his head out. “What’s that boss?” The rat looked up and froze. Like a wave in slow motion, the slime curled over the chest.</p><p></p><p>Suddenly, the chest spiraled outwards on a column of water and landed at Beldin’s feet. The dwarf had one hand out, concentrating. </p><p></p><p>Thwarted, the ooze returned to its eternal slumber in the fountain. Skiz hopped up Kham’s leg and ducked back into the haversack without another word.</p><p></p><p>Vlad smashed the padlock open. Sure enough, inside was a silver key. </p><p></p><p>“Remind me to thank Cho Sun for dying,” said Kham.</p></blockquote><p></p>
[QUOTE="talien, post: 4869719, member: 3285"] [b]Castle Ambrose: Part 4 – The Fountain of Death[/b] In the center of the indoor forest was a circular pool of water. A stream that wandered through the forest fed the pool. “Beldin,” Kham warned the dwarf, “I don’t care how tempting that chest looks, don’t touch it.” In the middle of the pool was a fountain shaped like three interlinked gargoyles. The gargoyles sprayed water from their mouths. Embedded at the base of the trio of statues was the lid of a padlocked metal chest. “It could be important,” said Beldin. “We should open it just to be sure.” “It’s a trap,” said Kham. “How could it not be a trap? Everything in this place is a trap.” “Fine.” Beldin crossed his arms. “But I think it’s a mistake.” “Hey boss!” shouted Skiz, wiggling through the keyhole to the chest. “There’s a silver key in here!” Kham double-checked his haversack. His pet rat had run over to the fountain during their argument. “Damn it Skiz! Get out of there!” “But there’s a shiny key in here!” Slowly, the water rose up to reveal a dripping gray mass of animated slime. It loomed over the chest. “Skiz,” Kham said slowly. “I want you to listen to me carefully. Back out of the chest. Right now.” Skiz popped his head out. “What’s that boss?” The rat looked up and froze. Like a wave in slow motion, the slime curled over the chest. Suddenly, the chest spiraled outwards on a column of water and landed at Beldin’s feet. The dwarf had one hand out, concentrating. Thwarted, the ooze returned to its eternal slumber in the fountain. Skiz hopped up Kham’s leg and ducked back into the haversack without another word. Vlad smashed the padlock open. Sure enough, inside was a silver key. “Remind me to thank Cho Sun for dying,” said Kham. [/QUOTE]
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Arcanis: Gonnes, Sons, and Treasure Runs (COMPLETED)
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