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Story Hour
Arcanis: Gonnes, Sons, and Treasure Runs (COMPLETED)
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<blockquote data-quote="talien" data-source="post: 4882683" data-attributes="member: 3285"><p><strong>Castle Ambrose: Part 16 – Entrance to the Land of the Ghouls</strong></p><p></p><p>Vlad composed himself. “You’re sure it’s in here?”</p><p></p><p>“We’ve been over this,” said Sebastian. “The key can’t be anywhere else. We dealt with the hellhound kennels and the great worm. Neither of them had it.”</p><p></p><p>Beldin made a face. “I practically swam through that worm’s entrails looking for it too.”</p><p></p><p>“But…does it have to be ghouls?”</p><p></p><p>Sebastian sighed. “We will make this quick. On my count, I will unleash my most destructive magicks. Clean up whatever still moves when I’m done. Ready?”</p><p></p><p>“Ready,” said Beldin.</p><p></p><p>“I guess,” said Vlad. “I can smell them through the door.”</p><p></p><p>“One.”</p><p></p><p>Vlad gripped his sword and shield. He had nearly been turned into a ghoul, dragged by the things in Freeport into their warren.</p><p></p><p>“Two.”</p><p></p><p>It took all of Father Peg-Leg’s magic to reverse the curse. It was a painful process.</p><p></p><p>“Three!”</p><p></p><p>Beldin kicked open the door. Six hideous ghouls, ears cocked to listen, were caught unawares. Flames from Sebastian’s fingertips washed over them. The stench was overpowering.</p><p></p><p>Vlad gagged, unable to continue. The ghouls’ bodies burst like rotten fruit under the intense heat, leaving nothing but split carcasses behind. </p><p></p><p>“Stay here,” said Sebastian. He dove into the pit.</p><p></p><p>A few moments later, he flapped out of the hole with a chest in his hands. He placed it before Beldin.</p><p></p><p>The dwarf bashed it open with one blow from Windcutter. He eagerly opened the chest.</p><p></p><p>Beldin held up a silver key. “The third key.”</p><p></p><p>“Thank gods!” said Vlad. </p><p></p><p>“Now we just have to find the lock they belong to,” said Sebastian.</p></blockquote><p></p>
[QUOTE="talien, post: 4882683, member: 3285"] [b]Castle Ambrose: Part 16 – Entrance to the Land of the Ghouls[/b] Vlad composed himself. “You’re sure it’s in here?” “We’ve been over this,” said Sebastian. “The key can’t be anywhere else. We dealt with the hellhound kennels and the great worm. Neither of them had it.” Beldin made a face. “I practically swam through that worm’s entrails looking for it too.” “But…does it have to be ghouls?” Sebastian sighed. “We will make this quick. On my count, I will unleash my most destructive magicks. Clean up whatever still moves when I’m done. Ready?” “Ready,” said Beldin. “I guess,” said Vlad. “I can smell them through the door.” “One.” Vlad gripped his sword and shield. He had nearly been turned into a ghoul, dragged by the things in Freeport into their warren. “Two.” It took all of Father Peg-Leg’s magic to reverse the curse. It was a painful process. “Three!” Beldin kicked open the door. Six hideous ghouls, ears cocked to listen, were caught unawares. Flames from Sebastian’s fingertips washed over them. The stench was overpowering. Vlad gagged, unable to continue. The ghouls’ bodies burst like rotten fruit under the intense heat, leaving nothing but split carcasses behind. “Stay here,” said Sebastian. He dove into the pit. A few moments later, he flapped out of the hole with a chest in his hands. He placed it before Beldin. The dwarf bashed it open with one blow from Windcutter. He eagerly opened the chest. Beldin held up a silver key. “The third key.” “Thank gods!” said Vlad. “Now we just have to find the lock they belong to,” said Sebastian. [/QUOTE]
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Arcanis: Gonnes, Sons, and Treasure Runs (COMPLETED)
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