Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Story Hour
Arcanis: Gonnes, Sons, and Treasure Runs (COMPLETED)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="talien" data-source="post: 5050693" data-attributes="member: 3285"><p><strong>City Under Siege: Part 3a – Barbarians at the Gate</strong></p><p></p><p>A battered, bloody member of the watched rushed towards Beldin, collapsing into his arms. </p><p></p><p>“We are under attack!” He coughed. “The barbarians are at Drac’s gate. We closed the gate in time, but they must have planted soldiers within the city.” He spat up blood. “They surprised us! Commander Stern…” he wheezed, “cannot hold out for long. That gate must remain closed. Please, help us…”</p><p></p><p>The man let out a long, rattling cough and died.</p><p></p><p>Beldin gently laid the man down on the ground and stumped towards Drac’s gate.</p><p></p><p>The scene at the gate was bloody. Two wounded Guardsmen stood amidst their comrades’ dead bodies and attempted to defend the inside of the gate from ten attackers. They were doing their best to keep themselves between the barbarians and the mechanisms that would raise the portcullis and open the wooden gates, but they would not last much longer on their own.</p><p></p><p>One of the Guardsmen went down as Beldin reached the gate. </p><p></p><p>“Keep that gate closed!” shouted Commander Stern, the lone guardsmen left. He blocked an axe swing with his shield.</p><p></p><p>One barbarian began churning the winch to open the gates. </p><p></p><p>Beldin hacked through one of the barbarians, who didn’t see him coming. He went down flailing.</p><p></p><p>Two more barbarians attacked the dwarf. Beldin was filled with an almost supernatural rage. He blocked an axe blow from one of the barbarians with his shield and disemboweled the other with Windcutter.</p><p></p><p>The gate opened a little more.</p><p></p><p>Beldin slammed his shield into another barbarian. Teeth filed to sharp points snapped at him. “Tcho-tchos?” shouted Beldin in surprised.</p><p></p><p>Tcho-tchos shouldn’t have been in the city, much less anywhere near Freeport. Something more sinister was afoot than a simple invasion.</p><p></p><p>Commander Stern skewered one of the barbarians, but an axe blow glanced off his armor, wounding him. He fell back against the gate. The gate opened wide. Only the portcullis stopped a screaming horde of hundreds of barbarians from bursting into Freeport.</p><p></p><p>Beldin swept low, chopping the legs out from two barbarians. He kept moving as the remaining three barbarians began winching the portcullis up, inch by inch.</p><p></p><p>All three turned to face him. Beldin slammed another barbarian out of the way with his shield and headbutted the second. Before the third could let go of the winch, he hacked right through the man’s arms with Windcutter. With a howl and a spray of blood, the man fell backwards and the portcullis slammed back to the ground.</p><p></p><p>Stern was nearly dragged through the openings in the portcullis by the barbarians. Some of them ordered their companions away from the gate.</p><p></p><p>“We’ve got to get to the Fortress of Justice!” shouted Beldin. He helped the man to his feet. “Can you walk?”</p><p></p><p>Commander Stern was pale but mobile. “I think so.”</p><p></p><p>“Good,” said Beldin. “Let’s go before they reach for their bows.” </p><p></p><p>“Why the Fortress of Justice?” asked the Commander.</p><p></p><p>“I need you to issue a pardon.”</p></blockquote><p></p>
[QUOTE="talien, post: 5050693, member: 3285"] [b]City Under Siege: Part 3a – Barbarians at the Gate[/b] A battered, bloody member of the watched rushed towards Beldin, collapsing into his arms. “We are under attack!” He coughed. “The barbarians are at Drac’s gate. We closed the gate in time, but they must have planted soldiers within the city.” He spat up blood. “They surprised us! Commander Stern…” he wheezed, “cannot hold out for long. That gate must remain closed. Please, help us…” The man let out a long, rattling cough and died. Beldin gently laid the man down on the ground and stumped towards Drac’s gate. The scene at the gate was bloody. Two wounded Guardsmen stood amidst their comrades’ dead bodies and attempted to defend the inside of the gate from ten attackers. They were doing their best to keep themselves between the barbarians and the mechanisms that would raise the portcullis and open the wooden gates, but they would not last much longer on their own. One of the Guardsmen went down as Beldin reached the gate. “Keep that gate closed!” shouted Commander Stern, the lone guardsmen left. He blocked an axe swing with his shield. One barbarian began churning the winch to open the gates. Beldin hacked through one of the barbarians, who didn’t see him coming. He went down flailing. Two more barbarians attacked the dwarf. Beldin was filled with an almost supernatural rage. He blocked an axe blow from one of the barbarians with his shield and disemboweled the other with Windcutter. The gate opened a little more. Beldin slammed his shield into another barbarian. Teeth filed to sharp points snapped at him. “Tcho-tchos?” shouted Beldin in surprised. Tcho-tchos shouldn’t have been in the city, much less anywhere near Freeport. Something more sinister was afoot than a simple invasion. Commander Stern skewered one of the barbarians, but an axe blow glanced off his armor, wounding him. He fell back against the gate. The gate opened wide. Only the portcullis stopped a screaming horde of hundreds of barbarians from bursting into Freeport. Beldin swept low, chopping the legs out from two barbarians. He kept moving as the remaining three barbarians began winching the portcullis up, inch by inch. All three turned to face him. Beldin slammed another barbarian out of the way with his shield and headbutted the second. Before the third could let go of the winch, he hacked right through the man’s arms with Windcutter. With a howl and a spray of blood, the man fell backwards and the portcullis slammed back to the ground. Stern was nearly dragged through the openings in the portcullis by the barbarians. Some of them ordered their companions away from the gate. “We’ve got to get to the Fortress of Justice!” shouted Beldin. He helped the man to his feet. “Can you walk?” Commander Stern was pale but mobile. “I think so.” “Good,” said Beldin. “Let’s go before they reach for their bows.” “Why the Fortress of Justice?” asked the Commander. “I need you to issue a pardon.” [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Arcanis: Gonnes, Sons, and Treasure Runs (COMPLETED)
Top