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Arcanis or Scarred Lands - Help me decide
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<blockquote data-quote="Voadam" data-source="post: 3721210" data-attributes="member: 2209"><p>I am familiar with the Scarred Lands but not so much with Arcanis.</p><p></p><p>For Scarred Lands I would suggest the Ghelspad Gazeteer, the 40 page guide to the base campaign continent. It has no rule mechanics but a great intro to the kingdoms and history. It is evocative and enough to run a campaign IMO.</p><p></p><p>As far as the races, the kingdoms are mostly human dominated, though there are large areas of "titanspawn" hostiles. Dwarves have one major kingdom (embattled on two fronts), elves were devastated by the loss of their god, halflings have been mostly conquered by an evil empire, and gnomes are nonexistent on the mainland as far as I can tell. There is an orc barbarian land and opportunities for half-orcs. Most places are human dominated (Mithril, Hollowfaust, Virduk's empire, etc.)</p><p></p><p>The god book, the Divine and the Defeated, is great, as are the monster books. The magic books might not be useful if not using 3e, but they ooze campaign flavor and lore. I haven't read the class books but the prestige classes look to be strongly tied things to the setting, useful for info on organizations and world philosophies if nothing else.</p></blockquote><p></p>
[QUOTE="Voadam, post: 3721210, member: 2209"] I am familiar with the Scarred Lands but not so much with Arcanis. For Scarred Lands I would suggest the Ghelspad Gazeteer, the 40 page guide to the base campaign continent. It has no rule mechanics but a great intro to the kingdoms and history. It is evocative and enough to run a campaign IMO. As far as the races, the kingdoms are mostly human dominated, though there are large areas of "titanspawn" hostiles. Dwarves have one major kingdom (embattled on two fronts), elves were devastated by the loss of their god, halflings have been mostly conquered by an evil empire, and gnomes are nonexistent on the mainland as far as I can tell. There is an orc barbarian land and opportunities for half-orcs. Most places are human dominated (Mithril, Hollowfaust, Virduk's empire, etc.) The god book, the Divine and the Defeated, is great, as are the monster books. The magic books might not be useful if not using 3e, but they ooze campaign flavor and lore. I haven't read the class books but the prestige classes look to be strongly tied things to the setting, useful for info on organizations and world philosophies if nothing else. [/QUOTE]
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